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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members - Variables</title>
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<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
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<li><a href="functions.html"><span>All</span></a></li>
<li><a href="functions_func.html"><span>Functions</span></a></li>
<li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
<li><a href="functions_type.html"><span>Typedefs</span></a></li>
<li><a href="functions_enum.html"><span>Enumerations</span></a></li>
<li><a href="functions_eval.html"><span>Enumerator</span></a></li>
<li><a href="functions_rela.html"><span>Related Functions</span></a></li>
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<li><a href="functions_vars.html#index__"><span>_</span></a></li>
<li><a href="functions_vars_0x61.html#index_a"><span>a</span></a></li>
<li><a href="functions_vars_0x62.html#index_b"><span>b</span></a></li>
<li><a href="functions_vars_0x63.html#index_c"><span>c</span></a></li>
<li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li>
<li><a href="functions_vars_0x65.html#index_e"><span>e</span></a></li>
<li><a href="functions_vars_0x66.html#index_f"><span>f</span></a></li>
<li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li>
<li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li>
<li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
<li><a href="functions_vars_0x6f.html#index_o"><span>o</span></a></li>
<li><a href="functions_vars_0x70.html#index_p"><span>p</span></a></li>
<li><a href="functions_vars_0x71.html#index_q"><span>q</span></a></li>
<li><a href="functions_vars_0x72.html#index_r"><span>r</span></a></li>
<li><a href="functions_vars_0x73.html#index_s"><span>s</span></a></li>
<li><a href="functions_vars_0x74.html#index_t"><span>t</span></a></li>
<li class="current"><a href="functions_vars_0x75.html#index_u"><span>u</span></a></li>
<li><a href="functions_vars_0x76.html#index_v"><span>v</span></a></li>
<li><a href="functions_vars_0x77.html#index_w"><span>w</span></a></li>
<li><a href="functions_vars_0x78.html#index_x"><span>x</span></a></li>
<li><a href="functions_vars_0x79.html#index_y"><span>y</span></a></li>
<li><a href="functions_vars_0x7a.html#index_z"><span>z</span></a></li>
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</div>
<div class="contents">
<p>
<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
<li>u
: <a class="el" href="structPxRaycastHit.html#798f4daa2ae98dd6144358314520964d">PxRaycastHit</a>
<li>upDirection
: <a class="el" href="classPxControllerDesc.html#f1a0990b26249f3114c41e20a9cb3087">PxControllerDesc</a>
<li>upper
: <a class="el" href="classPxJointAngularLimitPair.html#e346ef11f736245ef7ca8994e6d1492e">PxJointAngularLimitPair</a>
, <a class="el" href="classPxJointLinearLimitPair.html#247c6737628a515ca5fc8fd139678d25">PxJointLinearLimitPair</a>
<li>upVector
: <a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html#224963362756afbeee871896988750d9">PxSerialization::PxSerialization::PxXmlMiscParameter</a>
<li>userData
: <a class="el" href="structPxBatchQueryResult.html#1fc4664be9c55e563e5ba65b0071ee89">PxBatchQueryResult< HitType ></a>
, <a class="el" href="classPxControllerDesc.html#b1144ac32fd0a4173e8d3136ae3e604f">PxControllerDesc</a>
, <a class="el" href="classPxJoint.html#8ce68f3ee0d88b6475e6cafbf1fc73ea">PxJoint</a>
, <a class="el" href="structPxBroadPhaseRegion.html#71ea61caf0560a874bd7fb53cea525b4">PxBroadPhaseRegion</a>
, <a class="el" href="structPxControllerObstacleHit.html#3024a08b0783d8ee62f91ee04b611cf4">PxControllerObstacleHit</a>
, <a class="el" href="classPxShape.html#557b80df942f039122b0ee750d29c552">PxShape</a>
, <a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">PxSceneDesc</a>
, <a class="el" href="classPxMaterial.html#462f7d7aa49aec69871bbf066632a5d4">PxMaterial</a>
, <a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">PxActiveTransform</a>
, <a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">PxActor</a>
, <a class="el" href="classPxScene.html#64fbe5f25cef90d47fcb1c6428efe15a">PxScene</a>
, <a class="el" href="classPxArticulation.html#d292404f71931e4e465bfe7581c2aa1e">PxArticulation</a>
<li>userOverlapResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#7c54ac68c7049897accaa4520c418d1e">PxBatchQueryMemory</a>
<li>userOverlapTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#1240fda3a2829ac7502a513366bc692f">PxBatchQueryMemory</a>
<li>userRaycastResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#194b1ad50e68760d9499e253151c7d31">PxBatchQueryMemory</a>
<li>userRaycastTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#91e8d574145421cd4d722d1a3d3aa189">PxBatchQueryMemory</a>
<li>userSweepResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#21e15901b0b7e88fe8f59ea06dcff69e">PxBatchQueryMemory</a>
<li>userSweepTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#f38a1a9598d64f6dedd9db17308e0cb8">PxBatchQueryMemory</a>
</ul>
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