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<html>
	<head>
		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members - Variables</title>
		<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
		<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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	<body bgcolor="#FFFFFF">
		<div id="header">
			<hr class="first">
			<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
			<center>
				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
				<a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; 
				<a class="qindex" href="annotated.html">Compound List</a> &nbsp; 
				<a class="qindex" href="functions.html">Compound Members</a> &nbsp;  
			</center>
			<hr class="second">
		</div>
<!-- Generated by Doxygen 1.5.8 -->
  <div class="tabs">
    <ul>
      <li><a href="functions.html"><span>All</span></a></li>
      <li><a href="functions_func.html"><span>Functions</span></a></li>
      <li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
      <li><a href="functions_type.html"><span>Typedefs</span></a></li>
      <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
      <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
      <li><a href="functions_rela.html"><span>Related&nbsp;Functions</span></a></li>
    </ul>
  </div>
  <div class="tabs">
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      <li><a href="functions_vars.html#index__"><span>_</span></a></li>
      <li><a href="functions_vars_0x61.html#index_a"><span>a</span></a></li>
      <li><a href="functions_vars_0x62.html#index_b"><span>b</span></a></li>
      <li><a href="functions_vars_0x63.html#index_c"><span>c</span></a></li>
      <li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li>
      <li><a href="functions_vars_0x65.html#index_e"><span>e</span></a></li>
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      <li><a href="functions_vars_0x70.html#index_p"><span>p</span></a></li>
      <li><a href="functions_vars_0x71.html#index_q"><span>q</span></a></li>
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      <li><a href="functions_vars_0x77.html#index_w"><span>w</span></a></li>
      <li><a href="functions_vars_0x78.html#index_x"><span>x</span></a></li>
      <li><a href="functions_vars_0x79.html#index_y"><span>y</span></a></li>
      <li><a href="functions_vars_0x7a.html#index_z"><span>z</span></a></li>
    </ul>
  </div>
<div class="contents">
&nbsp;
<p>
<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
<li>faceIndex
: <a class="el" href="structPxQueryHit.html#e3462529024eafa98ed2abe1b3b9146c">PxQueryHit</a>
, <a class="el" href="structPxQueryCache.html#5d0d3a21b50e766b90c903145592cc7c">PxQueryCache</a>
<li>faceIndice
: <a class="el" href="structPxContactStreamIterator.html#93d9ba431d7ebd5cfe281af13ec61c06">PxContactStreamIterator</a>
<li>filterCallback
: <a class="el" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">PxSceneDesc</a>
<li>filterFlags
: <a class="el" href="structPxFilterInfo.html#6f6d5276c2ddf9b9e98ed66eceddde53">PxFilterInfo</a>
<li>filterPairIndex
: <a class="el" href="structPxFilterInfo.html#659c06ae11aaedb8a8ba037e325cd27e">PxFilterInfo</a>
<li>filterShader
: <a class="el" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">PxSceneDesc</a>
<li>filterShaderData
: <a class="el" href="classPxBatchQueryDesc.html#5f0ec12e1149c7960b9360c53615853c">PxBatchQueryDesc</a>
, <a class="el" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">PxSceneDesc</a>
<li>filterShaderDataSize
: <a class="el" href="classPxBatchQueryDesc.html#35d9cb33ded71261de0c7695d75ecba9">PxBatchQueryDesc</a>
, <a class="el" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">PxSceneDesc</a>
<li>firstParticle
: <a class="el" href="structPxParticleExt_1_1ParticleBounds.html#84dfbf80fb1bd0f10c7e0c4d015ca1dd">PxParticleExt::PxParticleExt::ParticleBounds</a>
<li>flag
: <a class="el" href="structPxConstraintShaderTable.html#1b86893516cc00d5c66bdca2de07fdae">PxConstraintShaderTable</a>
<li>flagBuffer
: <a class="el" href="classPxParticleCreationData.html#f3865a2e362b57f573c5b82f73748a41">PxParticleCreationData</a>
<li>flags
: <a class="el" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">PxConvexMeshDesc</a>
, <a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh</a>
, <a class="el" href="structPxQueryFilterData.html#02180ad928beb2e5d3d5caf4cc84f387">PxQueryFilterData</a>
, <a class="el" href="structPxLocationHit.html#7a253cb291ae5850342dada5b4dfce34">PxLocationHit</a>
, <a class="el" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">PxSceneDesc</a>
, <a class="el" href="structPxContactPairHeader.html#ff053696e65138d0d5ca6625350e1011">PxContactPairHeader</a>
, <a class="el" href="structPxContactPair.html#649a2da93fe6f6227631c42733648ca7">PxContactPair</a>
, <a class="el" href="structPxTriggerPair.html#a4e5f001e8736f5033c52291486c655b">PxTriggerPair</a>
, <a class="el" href="structPxMetaDataEntry.html#d6271b105706045a82e8e771f9a4dcaa">PxMetaDataEntry</a>
, <a class="el" href="classPxClothMeshDesc.html#952a2399574b931bc5b1d09c66793175">PxClothMeshDesc</a>
, <a class="el" href="classPxD6JointDrive.html#fb4c9ee49ac7713aad8aaf33646f336a">PxD6JointDrive</a>
, <a class="el" href="classPxHeightFieldDesc.html#ec8940d776191d6ca950025836481360">PxHeightFieldDesc</a>
, <a class="el" href="structPx1DConstraint.html#4fa4372a941804afe9cb779e5fdabd34">Px1DConstraint</a>
<li>flagsBuffer
: <a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">PxParticleReadData</a>
<li>forceLimit
: <a class="el" href="classPxD6JointDrive.html#419e8a0f6bbf4cafd708e7a8279a5c83">PxD6JointDrive</a>
<li>forceNoResponse
: <a class="el" href="structPxContactStreamIterator.html#9de08a5556ad12f740d0ce40e8611d13">PxContactStreamIterator</a>
<li>forceStreamCapacity
: <a class="el" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">PxgDynamicsMemoryConfig</a>
<li>forInternalUse
: <a class="el" href="structPx1DConstraint.html#fe3ef2ec367fddacd4cbb925efd1f8be">Px1DConstraint</a>
<li>format
: <a class="el" href="classPxHeightFieldDesc.html#8743d198a4db234d353c1f4d2734d43d">PxHeightFieldDesc</a>
<li>foundLostPairsCapacity
: <a class="el" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">PxgDynamicsMemoryConfig</a>
<li>frictionOffsetThreshold
: <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">PxSceneDesc</a>
<li>frictionType
: <a class="el" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">PxSceneDesc</a>
</ul>
</div>

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