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<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members - Functions</title>
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<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
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<li><a href="functions.html"><span>All</span></a></li>
<li class="current"><a href="functions_func.html"><span>Functions</span></a></li>
<li><a href="functions_vars.html"><span>Variables</span></a></li>
<li><a href="functions_type.html"><span>Typedefs</span></a></li>
<li><a href="functions_enum.html"><span>Enumerations</span></a></li>
<li><a href="functions_eval.html"><span>Enumerator</span></a></li>
<li><a href="functions_rela.html"><span>Related Functions</span></a></li>
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<div class="tabs">
<ul>
<li class="current"><a href="functions_func.html#index_a"><span>a</span></a></li>
<li><a href="functions_func_0x62.html#index_b"><span>b</span></a></li>
<li><a href="functions_func_0x63.html#index_c"><span>c</span></a></li>
<li><a href="functions_func_0x64.html#index_d"><span>d</span></a></li>
<li><a href="functions_func_0x65.html#index_e"><span>e</span></a></li>
<li><a href="functions_func_0x66.html#index_f"><span>f</span></a></li>
<li><a href="functions_func_0x67.html#index_g"><span>g</span></a></li>
<li><a href="functions_func_0x68.html#index_h"><span>h</span></a></li>
<li><a href="functions_func_0x69.html#index_i"><span>i</span></a></li>
<li><a href="functions_func_0x6c.html#index_l"><span>l</span></a></li>
<li><a href="functions_func_0x6d.html#index_m"><span>m</span></a></li>
<li><a href="functions_func_0x6e.html#index_n"><span>n</span></a></li>
<li><a href="functions_func_0x6f.html#index_o"><span>o</span></a></li>
<li><a href="functions_func_0x70.html#index_p"><span>p</span></a></li>
<li><a href="functions_func_0x72.html#index_r"><span>r</span></a></li>
<li><a href="functions_func_0x73.html#index_s"><span>s</span></a></li>
<li><a href="functions_func_0x74.html#index_t"><span>t</span></a></li>
<li><a href="functions_func_0x75.html#index_u"><span>u</span></a></li>
<li><a href="functions_func_0x76.html#index_v"><span>v</span></a></li>
<li><a href="functions_func_0x77.html#index_w"><span>w</span></a></li>
<li><a href="functions_func_0x7a.html#index_z"><span>z</span></a></li>
<li><a href="functions_func_0x7e.html#index_~"><span>~</span></a></li>
</ul>
</div>
<div class="contents">
<p>
<h3><a class="anchor" name="index_a">- a -</a></h3><ul>
<li>abs()
: <a class="el" href="classPxVec3.html#4454d8535cfbf9d723f771c0b9adeb6d">PxVec3</a>
<li>acquireReference()
: <a class="el" href="classPxMaterial.html#2d19a3388f5c3f023540661baa587de5">PxMaterial</a>
, <a class="el" href="classPxClothFabric.html#247caa708dca4651233cb6d48dfdc694">PxClothFabric</a>
, <a class="el" href="classPxConvexMesh.html#31e7441288db086d259a82a2c13ac2ef">PxConvexMesh</a>
, <a class="el" href="classPxShape.html#46a4aa44d34de7625129c5d449c26e5d">PxShape</a>
, <a class="el" href="classPxHeightField.html#3546ec17c1fc7a4ce538bd2944fd443c">PxHeightField</a>
, <a class="el" href="classPxTriangleMesh.html#984f1536be90cc0581052c035b4a424d">PxTriangleMesh</a>
<li>add()
: <a class="el" href="classPxCollection.html#d201723a5d59909e3a8c7b68204e1d49">PxCollection</a>
<li>addActor()
: <a class="el" href="classPxAggregate.html#5e56d324aa7ab5628df4a1f84a27c59b">PxAggregate</a>
, <a class="el" href="classPxScene.html#dd384929e3a8a81881f7e616c7a0539b">PxScene</a>
<li>addActors()
: <a class="el" href="classPxScene.html#caae28f21ccf233d0a9c0ad17a1ff5bd">PxScene</a>
<li>addAggregate()
: <a class="el" href="classPxScene.html#7e1a5eaea13e5f97415dd14690e7ce38">PxScene</a>
<li>addAntiRollBarData()
: <a class="el" href="classPxVehicleWheelsSimData.html#23042ab1690f423666ffbebaace71aa8">PxVehicleWheelsSimData</a>
<li>addArticulation()
: <a class="el" href="classPxAggregate.html#0e6a31ba97bc369e66dd01397b82d71b">PxAggregate</a>
, <a class="el" href="classPxScene.html#be7b1220a8798cc9b0ca58fb074141fb">PxScene</a>
<li>addBroadPhaseRegion()
: <a class="el" href="classPxScene.html#ffbf0f147c773e2b2d58831df610b1a7">PxScene</a>
<li>addCollection()
: <a class="el" href="classPxScene.html#6b61683d8acb5e73b2ffb41ebecae589">PxScene</a>
<li>addCollisionCapsule()
: <a class="el" href="classPxCloth.html#b9d5d09787dffe1b5d12255a54b304f3">PxCloth</a>
<li>addCollisionConvex()
: <a class="el" href="classPxCloth.html#1eeb3bd703b779acd3d7a10f90d64720">PxCloth</a>
<li>addCollisionPlane()
: <a class="el" href="classPxCloth.html#90f105fb7c6665829eb087c1ee9a13ee">PxCloth</a>
<li>addCollisionSphere()
: <a class="el" href="classPxCloth.html#504bcabb3f49787b4c9ec492b2d39b80">PxCloth</a>
<li>addCollisionTriangle()
: <a class="el" href="classPxCloth.html#4d271e56eef66f18bb6b3eeff65326f4">PxCloth</a>
<li>addCompletionPrereq()
: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#27c2631f98a92733515f59823787fdc7">physx::PxGpuDispatcher</a>
<li>addForce()
: <a class="el" href="classPxRigidBody.html#22b0a1ef0b6c5656a6063c5c38f5679c">PxRigidBody</a>
<li>addForceAtLocalPos()
: <a class="el" href="classPxRigidBodyExt.html#732d9246bc10aef4aa76f4a6c941c7c5">PxRigidBodyExt</a>
<li>addForceAtPos()
: <a class="el" href="classPxRigidBodyExt.html#0e3a81ec184fe8981dbbcebff6da1f61">PxRigidBodyExt</a>
<li>addForces()
: <a class="el" href="classPxParticleBase.html#f5ed504bf593d85dd50c2838d3d40933">PxParticleBase</a>
<li>addId()
: <a class="el" href="classPxCollection.html#d53f79454edff13a2a2d648ad6b21492">PxCollection</a>
<li>addLocalForceAtLocalPos()
: <a class="el" href="classPxRigidBodyExt.html#ce7be55938f260ee769b993c6c90d288">PxRigidBodyExt</a>
<li>addLocalForceAtPos()
: <a class="el" href="classPxRigidBodyExt.html#0df8ee24ebf8b840909bdb09c8d90717">PxRigidBodyExt</a>
<li>addObstacle()
: <a class="el" href="classPxObstacleContext.html#106c0261677ccf7ef0959e1fde761ef3">PxObstacleContext</a>
<li>addPair()
: <a class="el" href="classPxFixedSizeLookupTable.html#4b53c7d8c698dd6753f9bc86d93f20be">PxFixedSizeLookupTable< NB_ELEMENTS ></a>
<li>addPostLaunchDependent()
: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#c982dffd87d4252ea53906504d2cc349">physx::PxGpuDispatcher</a>
<li>addPreLaunchDependent()
: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#7086ea741a0e605ba51f012743180353">physx::PxGpuDispatcher</a>
<li>addReference()
: <a class="el" href="classphysx_1_1PxBaseTask.html#07c9f6e71f0723bcf914fce51036d36e">physx::PxBaseTask</a>
, <a class="el" href="classphysx_1_1PxTask.html#d3828abb4bd2237af28ecd08b972b1af">physx::PxTask</a>
, <a class="el" href="classphysx_1_1PxLightCpuTask.html#572d87fd23a65723d8e817f65e4681e6">physx::PxLightCpuTask</a>
<li>addTorque()
: <a class="el" href="classPxRigidBody.html#cb04ffc816d45afff2d04e93d7446e79">PxRigidBody</a>
<li>advance()
: <a class="el" href="classPxScene.html#dc85aa20552a55905aa1329722a555d7">PxScene</a>
<li>advanceToIndex()
: <a class="el" href="structPxContactStreamIterator.html#cc41337cff1ad0108e92e09675acd506">PxContactStreamIterator</a>
<li>alignData()
: <a class="el" href="classPxSerializationContext.html#5d7a1f5789f666908ea28caf166fc609">PxSerializationContext</a>
<li>alignExtraData()
: <a class="el" href="classPxDeserializationContext.html#f6b8fa92c606bc4641ef3e06750b4a37">PxDeserializationContext</a>
<li>allocate()
: <a class="el" href="classPxAllocatorCallback.html#7bb2dde434cf541a556b40b31661da29">PxAllocatorCallback</a>
, <a class="el" href="classPxDefaultAllocator.html#caee20fa98b003bde01d690cbccc2c33">PxDefaultAllocator</a>
, <a class="el" href="classPxVehicleDriveNW.html#064d8255c367762368f970a24b164861">PxVehicleDriveNW</a>
, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#ecff4e0404b9c0458f701754a9a7e1bb">PxVehicleDrivableSurfaceToTireFrictionPairs</a>
, <a class="el" href="classPxVehicleDriveTank.html#50062f1d584b9db098a6d22db4a72484">PxVehicleDriveTank</a>
, <a class="el" href="classPxVehicleWheelsSimData.html#2489420934eb3732e95731fc28d58e81">PxVehicleWheelsSimData</a>
, <a class="el" href="classPxVehicleDrive4W.html#ff7cf39247ccaaa2c90ded69ae846a00">PxVehicleDrive4W</a>
, <a class="el" href="classPxVehicleNoDrive.html#56a124040b12516dcb8f3c04495a985b">PxVehicleNoDrive</a>
<li>allocateIndices()
: <a class="el" href="classPxParticleExt_1_1IndexPool.html#a8925253f6aba703d7ee7fa9c78ef5bb">PxParticleExt::PxParticleExt::IndexPool</a>
<li>allocateStr()
: <a class="el" href="classPxStringTable.html#fb3f0ceba601a3541b923c09d6ef14af">PxStringTable</a>
<li>any()
: <a class="el" href="classPxGeometryHolder.html#6c9aeca0bda5885f935c8aaae56851bd">PxGeometryHolder</a>
<li>append()
: <a class="el" href="classPxRenderBuffer.html#5d32a6ca069e64929d6b254b23ffde9d">PxRenderBuffer</a>
<li>applyImpulse()
: <a class="el" href="classPxArticulation.html#29fd49597cee46481679988e3ace38a5">PxArticulation</a>
<li>area()
: <a class="el" href="classPxTriangle.html#63a3f11c88b7bae333453a44a1d1bb29">PxTriangle</a>
<li>at()
: <a class="el" href="structPxStridedData.html#1bc5245cde4e818d87c5ec2d8a69ad6c">PxStridedData</a>
<li>attachShape()
: <a class="el" href="classPxRigidActor.html#17c7ab7d692e4b3b8239216aa0d6eeb7">PxRigidActor</a>
</ul>
</div>
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