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<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members</title>
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<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
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<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
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<li class="current"><a href="functions.html"><span>All</span></a></li>
<li><a href="functions_func.html"><span>Functions</span></a></li>
<li><a href="functions_vars.html"><span>Variables</span></a></li>
<li><a href="functions_type.html"><span>Typedefs</span></a></li>
<li><a href="functions_enum.html"><span>Enumerations</span></a></li>
<li><a href="functions_eval.html"><span>Enumerator</span></a></li>
<li><a href="functions_rela.html"><span>Related Functions</span></a></li>
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<li><a href="functions.html#index__"><span>_</span></a></li>
<li><a href="functions_0x61.html#index_a"><span>a</span></a></li>
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<li><a href="functions_0x7e.html#index_~"><span>~</span></a></li>
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</div>
<div class="contents">
Here is a list of all class members with links to the classes they belong to:
<p>
<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
<li>u
: <a class="el" href="structPxRaycastHit.html#798f4daa2ae98dd6144358314520964d">PxRaycastHit</a>
<li>unlock()
: <a class="el" href="classPxLockedData.html#2534f2c0832c1208db78c3b67f563f48">PxLockedData</a>
, <a class="el" href="classPxPvdTransport.html#b0b2edc04c6a7cbb45ef669e08d0e890">PxPvdTransport</a>
, <a class="el" href="classPxParticleReadData.html#91ffb8c566135b08fca268b2636ffb68">PxParticleReadData</a>
<li>unlockRead()
: <a class="el" href="classPxScene.html#ca7f8e7bc71ad39645b787bc41ab8c13">PxScene</a>
<li>unlockWrite()
: <a class="el" href="classPxScene.html#f2fa25d740641e78ae934c0488f17a4d">PxScene</a>
<li>unregisterDeletionListener()
: <a class="el" href="classPxPhysics.html#2a54be70acbcce6d2efe6130a4e94e8a">PxPhysics</a>
<li>unregisterDeletionListenerObjects()
: <a class="el" href="classPxPhysics.html#ad319213709679f7ecddca5a97db29a4">PxPhysics</a>
<li>unregisterRepXSerializer()
: <a class="el" href="classPxSerializationRegistry.html#d9e2e2a495cd831ba9e2a4355e3b2988">PxSerializationRegistry</a>
<li>unregisterSerializer()
: <a class="el" href="classPxSerializationRegistry.html#f06b534753fedc83600ec938ce24be21">PxSerializationRegistry</a>
<li>update()
: <a class="el" href="classPxSpatialIndex.html#cf1e4d6cbeff5759dfbe471eaeb4d9ed">PxSpatialIndex</a>
<li>UPDATE_ALL_PROPERTIES
: <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e350ca0e808fcd0443ac8f13d7fb46c79">PxPvdUpdateType</a>
<li>UPDATE_SIM_PROPERTIES
: <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e773108482e1b98ff5517a5f3f020f5a4">PxPvdUpdateType</a>
<li>updateCamera()
: <a class="el" href="classPxPvdSceneClient.html#566584e2c33cba879612c468a6703ca4">PxPvdSceneClient</a>
<li>updateDriveCache()
: <a class="el" href="classPxArticulation.html#65811cf8f73da01a8cea28d2dfebe290">PxArticulation</a>
<li>updateMassAndInertia()
: <a class="el" href="classPxRigidBodyExt.html#769be90cdb138897ce426aa04ac0a1e7">PxRigidBodyExt</a>
<li>updateObstacle()
: <a class="el" href="classPxObstacleContext.html#73ea47d73adaeda1228fd5030ee8cdd2">PxObstacleContext</a>
<li>updatePvdProperties()
: <a class="el" href="classPxConstraintConnector.html#c70ca90dc4055c11c76b2faf15dbb205">PxConstraintConnector</a>
<li>upDirection
: <a class="el" href="classPxControllerDesc.html#f1a0990b26249f3114c41e20a9cb3087">PxControllerDesc</a>
<li>upper
: <a class="el" href="classPxJointLinearLimitPair.html#247c6737628a515ca5fc8fd139678d25">PxJointLinearLimitPair</a>
, <a class="el" href="classPxJointAngularLimitPair.html#e346ef11f736245ef7ca8994e6d1492e">PxJointAngularLimitPair</a>
<li>upVector
: <a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html#224963362756afbeee871896988750d9">PxSerialization::PxSerialization::PxXmlMiscParameter</a>
<li>userData
: <a class="el" href="classPxShape.html#557b80df942f039122b0ee750d29c552">PxShape</a>
, <a class="el" href="classPxJoint.html#8ce68f3ee0d88b6475e6cafbf1fc73ea">PxJoint</a>
, <a class="el" href="structPxBroadPhaseRegion.html#71ea61caf0560a874bd7fb53cea525b4">PxBroadPhaseRegion</a>
, <a class="el" href="structPxControllerObstacleHit.html#3024a08b0783d8ee62f91ee04b611cf4">PxControllerObstacleHit</a>
, <a class="el" href="classPxScene.html#64fbe5f25cef90d47fcb1c6428efe15a">PxScene</a>
, <a class="el" href="classPxMaterial.html#462f7d7aa49aec69871bbf066632a5d4">PxMaterial</a>
, <a class="el" href="structPxBatchQueryResult.html#1fc4664be9c55e563e5ba65b0071ee89">PxBatchQueryResult< HitType ></a>
, <a class="el" href="classPxArticulation.html#d292404f71931e4e465bfe7581c2aa1e">PxArticulation</a>
, <a class="el" href="classPxControllerDesc.html#b1144ac32fd0a4173e8d3136ae3e604f">PxControllerDesc</a>
, <a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">PxSceneDesc</a>
, <a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">PxActor</a>
, <a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">PxActiveTransform</a>
<li>userOverlapResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#7c54ac68c7049897accaa4520c418d1e">PxBatchQueryMemory</a>
<li>userOverlapTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#1240fda3a2829ac7502a513366bc692f">PxBatchQueryMemory</a>
<li>userRaycastResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#194b1ad50e68760d9499e253151c7d31">PxBatchQueryMemory</a>
<li>userRaycastTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#91e8d574145421cd4d722d1a3d3aa189">PxBatchQueryMemory</a>
<li>userSweepResultBuffer
: <a class="el" href="structPxBatchQueryMemory.html#21e15901b0b7e88fe8f59ea06dcff69e">PxBatchQueryMemory</a>
<li>userSweepTouchBuffer
: <a class="el" href="structPxBatchQueryMemory.html#f38a1a9598d64f6dedd9db17308e0cb8">PxBatchQueryMemory</a>
</ul>
</div>
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