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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Alphabetical List</title>
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<h1>Class Index</h1><p><div class="qindex"><a class="qindex" href="#letter_P">P</a> | <a class="qindex" href="#letter_R">R</a></div><p>
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<tr><td><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah"> P </div></td></tr></table>
</td><td><a class="el" href="structPxConstraintInfo.html">PxConstraintInfo</a> </td><td><a class="el" href="structPxExtendedContact.html">PxExtendedContact</a> </td><td><a class="el" href="classPxParticleExt.html">PxParticleExt</a> </td><td><a class="el" href="classPxSpring.html">PxSpring</a> </td></tr><tr><td><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a> </td><td><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a> </td><td><a class="el" href="structPxExtendedVec3.html">PxExtendedVec3</a> </td><td><a class="el" href="classPxParticleExt_1_1IndexPool.html">PxParticleExt::IndexPool</a> </td><td><a class="el" href="structPxStridedData.html">PxStridedData</a> </td></tr><tr><td><a class="el" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a> </td><td><a class="el" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a> </td><td><a class="el" href="classPxFileBuf.html">PxFileBuf</a> </td><td><a class="el" href="structPxParticleExt_1_1ParticleBounds.html">PxParticleExt::ParticleBounds</a> </td><td><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a> </td></tr><tr><td><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a> </td><td><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a> </td><td><a class="el" href="structPxFilterData.html">PxFilterData</a> </td><td><a class="el" href="structPxParticleFlag.html">PxParticleFlag</a> </td><td><a class="el" href="classPxStringTable.html">PxStringTable</a> </td></tr><tr><td><a class="el" href="classPxActor.html">PxActor</a> </td><td><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a> </td><td><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a> </td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a> </td><td><a class="el" href="classPxStringTableExt.html">PxStringTableExt</a> </td></tr><tr><td><a class="el" href="structPxActorClientBehaviorFlag.html">PxActorClientBehaviorFlag</a> </td><td><a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a> </td><td><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a> </td><td><a class="el" href="classPxParticleFluidReadData.html">PxParticleFluidReadData</a> </td><td><a class="el" href="structPxSweepBufferN.html">PxSweepBufferN</a> </td></tr><tr><td><a class="el" href="structPxActorFlag.html">PxActorFlag</a> </td><td><a class="el" href="structPxContact.html">PxContact</a> </td><td><a class="el" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a> </td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a> </td><td><a class="el" href="structPxSweepHit.html">PxSweepHit</a> </td></tr><tr><td><a class="el" href="structPxActorShape.html">PxActorShape</a> </td><td><a class="el" href="classPxContactModifyCallback.html">PxContactModifyCallback</a> </td><td><a class="el" href="structPxFilterObjectType.html">PxFilterObjectType</a> </td><td><a class="el" href="structPxParticleReadDataFlag.html">PxParticleReadDataFlag</a> </td><td><a class="el" href="classphysx_1_1PxTask.html">PxTask</a> (<a class="el" href="namespacephysx.html">physx</a>) </td></tr><tr><td><a class="el" href="structPxActorType.html">PxActorType</a> </td><td><a class="el" href="classPxContactModifyPair.html">PxContactModifyPair</a> </td><td><a class="el" href="structPxFilterOp.html">PxFilterOp</a> </td><td><a class="el" href="classPxParticleSystem.html">PxParticleSystem</a> </td><td><a class="el" href="classphysx_1_1PxTaskManager.html">PxTaskManager</a> (<a class="el" href="namespacephysx.html">physx</a>) </td></tr><tr><td><a class="el" href="structPxActorTypeFlag.html">PxActorTypeFlag</a> </td><td><a class="el" href="structPxContactPair.html">PxContactPair</a> </td><td><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a> </td><td><a class="el" href="classPxPhysics.html">PxPhysics</a> </td><td><a class="el" href="structphysx_1_1PxTaskType.html">PxTaskType</a> (<a class="el" href="namespacephysx.html">physx</a>) </td></tr><tr><td><a class="el" href="classPxAggregate.html">PxAggregate</a> </td><td><a class="el" href="structPxContactPairExtraDataItem.html">PxContactPairExtraDataItem</a> </td><td><a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a> </td><td><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> </td><td><a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a> </td></tr><tr><td><a class="el" href="classPxAllocatorCallback.html">PxAllocatorCallback</a> </td><td><a class="el" href="structPxContactPairExtraDataIterator.html">PxContactPairExtraDataIterator</a> </td><td><a class="el" href="classPxFlags.html">PxFlags</a> </td><td><a class="el" href="classPxPlane.html">PxPlane</a> </td><td><a class="el" href="classPxTransform.html">PxTransform</a> </td></tr><tr><td><a class="el" href="classPxArticulation.html">PxArticulation</a> </td><td><a class="el" href="structPxContactPairExtraDataType.html">PxContactPairExtraDataType</a> </td><td><a class="el" href="structPxForceMode.html">PxForceMode</a> </td><td><a class="el" href="classPxPlaneGeometry.html">PxPlaneGeometry</a> </td><td><a class="el" href="classPxTriangle.html">PxTriangle</a> </td></tr><tr><td><a class="el" href="classPxArticulationDriveCache.html">PxArticulationDriveCache</a> </td><td><a class="el" href="structPxContactPairFlag.html">PxContactPairFlag</a> </td><td><a class="el" href="classPxFoundation.html">PxFoundation</a> </td><td><a class="el" href="structPxPlatform.html">PxPlatform</a> </td><td><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a> </td></tr><tr><td><a class="el" href="classPxArticulationJoint.html">PxArticulationJoint</a> </td><td><a class="el" href="structPxContactPairHeader.html">PxContactPairHeader</a> </td><td><a class="el" href="structPxFrictionType.html">PxFrictionType</a> </td><td><a class="el" href="classPxPrismaticJoint.html">PxPrismaticJoint</a> </td><td><a class="el" href="structPxTriangleMeshCookingResult.html">PxTriangleMeshCookingResult</a> </td></tr><tr><td><a class="el" href="structPxArticulationJointDriveType.html">PxArticulationJointDriveType</a> </td><td><a class="el" href="structPxContactPairHeaderFlag.html">PxContactPairHeaderFlag</a> </td><td><a class="el" href="structPxgDynamicsMemoryConfig.html">PxgDynamicsMemoryConfig</a> </td><td><a class="el" href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a> </td><td><a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> </td></tr><tr><td><a class="el" href="classPxArticulationLink.html">PxArticulationLink</a> </td><td><a class="el" href="structPxContactPairIndex.html">PxContactPairIndex</a> </td><td><a class="el" href="classPxGeometry.html">PxGeometry</a> </td><td><a class="el" href="classPxProcessPxBaseCallback.html">PxProcessPxBaseCallback</a> </td><td><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a> </td></tr><tr><td><a class="el" href="classPxAssertHandler.html">PxAssertHandler</a> </td><td><a class="el" href="structPxContactPairPoint.html">PxContactPairPoint</a> </td><td><a class="el" href="classPxGeometryHolder.html">PxGeometryHolder</a> </td><td><a class="el" href="classphysx_1_1PxProfilerCallback.html">PxProfilerCallback</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> </td></tr><tr><td><a class="el" href="classPxBase.html">PxBase</a> </td><td><a class="el" href="structPxContactPairPose.html">PxContactPairPose</a> </td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a> </td><td><a class="el" href="classphysx_1_1PxProfileScoped.html">PxProfileScoped</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="structPxTriggerPair.html">PxTriggerPair</a> </td></tr><tr><td><a class="el" href="structPxBaseFlag.html">PxBaseFlag</a> </td><td><a class="el" href="structPxContactPairVelocity.html">PxContactPairVelocity</a> </td><td><a class="el" href="structPxGeometryType.html">PxGeometryType</a> </td><td><a class="el" href="classPxPruningStructure.html">PxPruningStructure</a> </td><td><a class="el" href="structPxTriggerPairFlag.html">PxTriggerPairFlag</a> </td></tr><tr><td><a class="el" href="classphysx_1_1PxBaseTask.html">PxBaseTask</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="structPxContactPatch.html">PxContactPatch</a> </td><td><a class="el" href="classphysx_1_1PxGpuDispatcher.html">PxGpuDispatcher</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a> </td><td><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData</a> </td></tr><tr><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a> </td><td><a class="el" href="classPxContactRecorder.html">PxContactRecorder</a> </td><td><a class="el" href="classphysx_1_1PxGpuTask.html">PxGpuTask</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="classPxPvd.html">PxPvd</a> </td><td><a class="el" href="structPxTypeInfo.html">PxTypeInfo</a> </td></tr><tr><td><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a> </td><td><a class="el" href="classPxContactSet.html">PxContactSet</a> </td><td><a class="el" href="structphysx_1_1PxGpuTaskHint.html">PxGpuTaskHint</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a> </td><td><a class="el" href="classPxUserControllerHitReport.html">PxUserControllerHitReport</a> </td></tr><tr><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a> </td><td><a class="el" href="structPxContactStreamIterator.html">PxContactStreamIterator</a> </td><td><a class="el" href="classPxGroupsMask.html">PxGroupsMask</a> </td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a> </td><td><a class="el" href="classPxVec2.html">PxVec2</a> </td></tr><tr><td><a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a> </td><td><a class="el" href="classPxController.html">PxController</a> </td><td><a class="el" href="classPxHeightField.html">PxHeightField</a> </td><td><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a> </td><td><a class="el" href="classPxVec3.html">PxVec3</a> </td></tr><tr><td><a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a> </td><td><a class="el" href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a> </td><td><a class="el" href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a> </td><td><a class="el" href="classPxPvdTransport.html">PxPvdTransport</a> </td><td><a class="el" href="classPxVec4.html">PxVec4</a> </td></tr><tr><td><a class="el" href="classPxBinaryConverter.html">PxBinaryConverter</a> </td><td><a class="el" href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a> </td><td><a class="el" href="structPxHeightFieldFlag.html">PxHeightFieldFlag</a> </td><td><a class="el" href="structPxPvdUpdateType.html">PxPvdUpdateType</a> </td><td><a class="el" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a> </td></tr><tr><td><a class="el" href="classPxBitAndDataT.html">PxBitAndDataT</a> </td><td><a class="el" href="structPxControllerCollisionFlag.html">PxControllerCollisionFlag</a> </td><td><a class="el" href="structPxHeightFieldFormat.html">PxHeightFieldFormat</a> </td><td><a class="el" href="classPxQuat.html">PxQuat</a> </td><td><a class="el" href="classPxVehicleAntiRollBarData.html">PxVehicleAntiRollBarData</a> </td></tr><tr><td><a class="el" href="structPxBoundedData.html">PxBoundedData</a> </td><td><a class="el" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a> </td><td><a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> </td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a> </td><td><a class="el" href="classPxVehicleAutoBoxData.html">PxVehicleAutoBoxData</a> </td></tr><tr><td><a class="el" href="classPxBounds3.html">PxBounds3</a> </td><td><a class="el" href="classPxControllerDesc.html">PxControllerDesc</a> </td><td><a class="el" href="structPxHeightFieldMaterial.html">PxHeightFieldMaterial</a> </td><td><a class="el" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a> </td><td><a class="el" href="classPxVehicleChassisData.html">PxVehicleChassisData</a> </td></tr><tr><td><a class="el" href="classPxBoxController.html">PxBoxController</a> </td><td><a class="el" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a> </td><td><a class="el" href="structPxHeightFieldSample.html">PxHeightFieldSample</a> </td><td><a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a> </td><td><a class="el" href="structPxVehicleClutchAccuracyMode.html">PxVehicleClutchAccuracyMode</a> </td></tr><tr><td><a class="el" href="classPxBoxControllerDesc.html">PxBoxControllerDesc</a> </td><td><a class="el" href="classPxControllerFilters.html">PxControllerFilters</a> </td><td><a class="el" href="structPxHeightFieldTessFlag.html">PxHeightFieldTessFlag</a> </td><td><a class="el" href="structPxQueryFlag.html">PxQueryFlag</a> </td><td><a class="el" href="classPxVehicleClutchData.html">PxVehicleClutchData</a> </td></tr><tr><td><a class="el" href="classPxBoxGeometry.html">PxBoxGeometry</a> </td><td><a class="el" href="structPxControllerHit.html">PxControllerHit</a> </td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer</a> </td><td><a class="el" href="structPxQueryHit.html">PxQueryHit</a> </td><td><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a> </td></tr><tr><td><a class="el" href="classPxBoxObstacle.html">PxBoxObstacle</a> </td><td><a class="el" href="classPxControllerManager.html">PxControllerManager</a> </td><td><a class="el" href="structPxHitCallback.html">PxHitCallback</a> </td><td><a class="el" href="structPxQueryHitType.html">PxQueryHitType</a> </td><td><a class="el" href="structPxVehicleConcurrentUpdateData.html">PxVehicleConcurrentUpdateData</a> </td></tr><tr><td><a class="el" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a> </td><td><a class="el" href="structPxControllerNonWalkableMode.html">PxControllerNonWalkableMode</a> </td><td><a class="el" href="structPxHitFlag.html">PxHitFlag</a> </td><td><a class="el" href="structPxRaycastBufferN.html">PxRaycastBufferN</a> </td><td><a class="el" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a> </td></tr><tr><td><a class="el" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a> </td><td><a class="el" href="structPxControllerObstacleHit.html">PxControllerObstacleHit</a> </td><td><a class="el" href="structPxHullPolygon.html">PxHullPolygon</a> </td><td><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> </td><td><a class="el" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a> </td></tr><tr><td><a class="el" href="classPxBroadPhaseExt.html">PxBroadPhaseExt</a> </td><td><a class="el" href="structPxControllerShapeHit.html">PxControllerShapeHit</a> </td><td><a class="el" href="classPxInputData.html">PxInputData</a> </td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a> </td><td><a class="el" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a> </td></tr><tr><td><a class="el" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a> </td><td><a class="el" href="structPxControllerShapeType.html">PxControllerShapeType</a> </td><td><a class="el" href="classPxInputStream.html">PxInputStream</a> </td><td><a class="el" href="structPxRepXInstantiationArgs.html">PxRepXInstantiationArgs</a> </td><td><a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html">PxVehicleDrivableSurfaceToTireFrictionPairs</a> </td></tr><tr><td><a class="el" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a> </td><td><a class="el" href="structPxControllersHit.html">PxControllersHit</a> </td><td><a class="el" href="classPxJoint.html">PxJoint</a> </td><td><a class="el" href="structPxRepXObject.html">PxRepXObject</a> </td><td><a class="el" href="structPxVehicleDrivableSurfaceType.html">PxVehicleDrivableSurfaceType</a> </td></tr><tr><td><a class="el" href="structPxBroadPhaseType.html">PxBroadPhaseType</a> </td><td><a class="el" href="structPxControllerState.html">PxControllerState</a> </td><td><a class="el" href="structPxJointActorIndex.html">PxJointActorIndex</a> </td><td><a class="el" href="classPxRepXSerializer.html">PxRepXSerializer</a> </td><td><a class="el" href="classPxVehicleDrive.html">PxVehicleDrive</a> </td></tr><tr><td><a class="el" href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a> </td><td><a class="el" href="structPxControllerStats.html">PxControllerStats</a> </td><td><a class="el" href="classPxJointAngularLimitPair.html">PxJointAngularLimitPair</a> </td><td><a class="el" href="classPxRevoluteJoint.html">PxRevoluteJoint</a> </td><td><a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a> </td></tr><tr><td><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a> </td><td><a class="el" href="structPxConverterReportMode.html">PxConverterReportMode</a> </td><td><a class="el" href="structPxJointConcreteType.html">PxJointConcreteType</a> </td><td><a class="el" href="structPxRevoluteJointFlag.html">PxRevoluteJointFlag</a> </td><td><a class="el" href="structPxVehicleDrive4WControl.html">PxVehicleDrive4WControl</a> </td></tr><tr><td><a class="el" href="structPxBVH34MidphaseDesc.html">PxBVH34MidphaseDesc</a> </td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a> </td><td><a class="el" href="classPxJointLimitCone.html">PxJointLimitCone</a> </td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a> </td><td><a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a> </td></tr><tr><td><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a> </td><td><a class="el" href="classPxConvexMesh.html">PxConvexMesh</a> </td><td><a class="el" href="classPxJointLimitParameters.html">PxJointLimitParameters</a> </td><td><a class="el" href="classPxRigidActorExt.html">PxRigidActorExt</a> </td><td><a class="el" href="structPxVehicleDrive4WWheelOrder.html">PxVehicleDrive4WWheelOrder</a> </td></tr><tr><td><a class="el" href="structPxCapsuleClimbingMode.html">PxCapsuleClimbingMode</a> </td><td><a class="el" href="structPxConvexMeshCookingResult.html">PxConvexMeshCookingResult</a> </td><td><a class="el" href="classPxJointLinearLimit.html">PxJointLinearLimit</a> </td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a> </td><td><a class="el" href="classPxVehicleDriveDynData.html">PxVehicleDriveDynData</a> </td></tr><tr><td><a class="el" href="classPxCapsuleController.html">PxCapsuleController</a> </td><td><a class="el" href="structPxConvexMeshCookingType.html">PxConvexMeshCookingType</a> </td><td><a class="el" href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a> </td><td><a class="el" href="structPxRigidBodyData.html">PxRigidBodyData</a> </td><td><a class="el" href="classPxVehicleDriveNW.html">PxVehicleDriveNW</a> </td></tr><tr><td><a class="el" 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