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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxTransform Member List</h1>This is the complete list of members for <a class="el" href="classPxTransform.html">PxTransform</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#a9eb3fc599b804fd1c803f2312d91a63">getInverse</a>() const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#f42e0f4013654fff60a24ecb6c0f0277">getNormalized</a>() const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#5da0382f2515dde8b695dbf325786696">inverseTransform</a>(const PxPlane &plane) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#0d66eedfb956d80c83e9a3d74b56c9e2">isFinite</a>() const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#c478f0538ec396ac4888748af0bbb7b9">isSane</a>() const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#d75cf2a2d604ed7b0d33502c320e09a7">isValid</a>() const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#278af9e20d53aeca4edd4b2a33b375bf">operator*</a>(const PxTransform &x) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#c3b962fef92f40058e6c9122fff01a5f">operator*=</a>(PxTransform &other)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#e7af63048d4325b4e4b34efaaa8c06ae">operator==</a>(const PxTransform &t) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#b1a41ac5f4df8e07ba590fa0a8a6e786">p</a></td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#cf88e048efec0734d0fc89cd9f976d51">PxTransform</a>()</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#cb9832826ac6c8d150200524f7e7324d">PxTransform</a>(const PxVec3 &position)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline, explicit]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#b414a3463acc556445fb095ee32e98d8">PxTransform</a>(PxIDENTITY r)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline, explicit]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#1e8f1a81e48e0b8c5e5708b871ca61e0">PxTransform</a>(const PxQuat &orientation)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline, explicit]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#94418383f43ad184a40806d343858f80">PxTransform</a>(float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity))</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#d1f4d4ab98a90e24f45b1166f1906309">PxTransform</a>(const PxVec3 &p0, const PxQuat &q0)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="group__foundation.html#g155d9a6a01e4c17d2ecb801e5c17c17f">PxTransform</a>(const PxMat44 &m)</td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [explicit]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#adb9d2118765e188f212cf3c0e0018cb">q</a></td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#b5daa240811e713f2ffcf8de0760c5f6">rotate</a>(const PxVec3 &input) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#50ecf24af0c3ae70f16be2ef416842e5">rotateInv</a>(const PxVec3 &input) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#ee2fa4f5d0f6a1bad831fe0c81094ebd">transform</a>(const PxVec3 &input) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#d5533186ba48398aa3180f3bef236436">transform</a>(const PxTransform &src) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#0f9dd0eba200e976a98d2285d49a5557">transform</a>(const PxPlane &plane) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#d36809f880476e7de83b1c2fd7c533b5">transformInv</a>(const PxVec3 &input) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxTransform.html#16906580704d8e04c665f80aeb57eb2e">transformInv</a>(const PxTransform &src) const </td><td><a class="el" href="classPxTransform.html">PxTransform</a></td><td><code> [inline]</code></td></tr>
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