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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxSpatialIndex Member List</h1>This is the complete list of members for <a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#0d92a1d62a9c3499c19195b9ec459f24">flush</a>()=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#7af68f3695944ba55a4e3b9ddf8b95a6">insert</a>(PxSpatialIndexItem &item, const PxBounds3 &bounds)=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#00cf7e306339f210ca9c9f4cc0ca8b76">overlap</a>(const PxBounds3 &aabb, PxSpatialOverlapCallback &callback) const =0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#51d38d0a9ced5338ea67b77be5bc044c">raycast</a>(const PxVec3 &origin, const PxVec3 &unitDir, PxReal maxDist, PxSpatialLocationCallback &callback) const =0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#fe8693bc795bb94f0ee575d4281aa5ac">rebuildFull</a>()=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#c2410c7b878f0cd2b25f74fa4e7e4e69">rebuildStep</a>()=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#0a3706d24bfce84cebfeed9e366d8a14">release</a>()=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#0d9de31ad322614cac4c19bcc6a076f1">remove</a>(PxSpatialIndexItemId id)=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#c1d1711a3dc99f9bb244ca0d2ea78f5f">setIncrementalRebuildRate</a>(PxU32 rate)=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">sweep</a>(const PxBounds3 &aabb, const PxVec3 &unitDir, PxReal maxDist, PxSpatialLocationCallback &callback) const =0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#cf1e4d6cbeff5759dfbe471eaeb4d9ed">update</a>(PxSpatialIndexItemId id, const PxBounds3 &bounds)=0</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSpatialIndex.html#4eef678b188d97ac75362f246f3d69c3">~PxSpatialIndex</a>()</td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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