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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxSimulationEventCallback Member List</h1>This is the complete list of members for <a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#86cd9bd80e504054d075fda24498756b">onAdvance</a>(const PxRigidBody *const *bodyBuffer, const PxTransform *poseBuffer, const PxU32 count)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#67c6553ee9090481ece8b041502eb948">onConstraintBreak</a>(PxConstraintInfo *constraints, PxU32 count)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#4dc1da28643ccf9f77c8432b5eb2fd32">onContact</a>(const PxContactPairHeader &pairHeader, const PxContactPair *pairs, PxU32 nbPairs)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#614256e6c2570e24cf45e974d6087d38">onSleep</a>(PxActor **actors, PxU32 count)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#768b2ee9fe28736da3fcdc6a0eae9733">onTrigger</a>(PxTriggerPair *pairs, PxU32 count)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#37e6f45b530cfb8536bc2ff14f38e2fe">onWake</a>(PxActor **actors, PxU32 count)=0</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSimulationEventCallback.html#e97f7e6f3dbccaeef1e3fa1578862e88">~PxSimulationEventCallback</a>()</td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></td><td><code> [inline, virtual]</code></td></tr>
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