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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleTriangleMesh Class Reference</title>
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<h1>PxSimpleTriangleMesh Class Reference<br>
<small>
[<a class="el" href="group__geomutils.html">Geomutils</a>]</small>
</h1><!-- doxytag: class="PxSimpleTriangleMesh" -->A structure describing a triangle mesh.
<a href="#_details">More...</a>
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<code>#include <<a class="el" href="PxSimpleTriangleMesh_8h-source.html">PxSimpleTriangleMesh.h</a>></code>
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Inheritance diagram for PxSimpleTriangleMesh:</div>
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<p><center><img src="classPxSimpleTriangleMesh__inherit__graph.png" border="0" usemap="#PxSimpleTriangleMesh__inherit__map" alt="Inheritance graph"></center>
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<area shape="rect" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh." alt="PxTriangleMeshDesc" coords="12,85,148,107"></map>
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Collaboration diagram for PxSimpleTriangleMesh:</div>
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<p><center><img src="classPxSimpleTriangleMesh__coll__graph.png" border="0" usemap="#PxSimpleTriangleMesh__coll__map" alt="Collaboration graph"></center>
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<area shape="rect" href="classPxFlags.html" title="PxFlags\< PxMeshFlag::Enum, PxU16 \>" alt="PxFlags\< PxMeshFlag::Enum, PxU16 \>" coords="7,88,247,109"><area shape="rect" href="structPxBoundedData.html" title="PxBoundedData" alt="PxBoundedData" coords="271,88,375,109"><area shape="rect" href="structPxStridedData.html" title="PxStridedData" alt="PxStridedData" coords="276,16,369,37"></map>
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<a href="classPxSimpleTriangleMesh-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g9acd5763a76bcf9f41b42c3a30a6421a">PxSimpleTriangleMesh</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">constructor sets to default. <a href="group__geomutils.html#g9acd5763a76bcf9f41b42c3a30a6421a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">setToDefault</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">(re)sets the structure to the default. <a href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#gd310f10473f98d5de012cba8a97ddd5d">isValid</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">returns true if the current settings are valid <a href="group__geomutils.html#gd310f10473f98d5de012cba8a97ddd5d"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#fdeb26b7e3d491fbe041f4bc119e22af">points</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pointer to first vertex point. <a href="#fdeb26b7e3d491fbe041f4bc119e22af"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#1b39b2bb65a9f246eaa1848e881cf988">triangles</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pointer to first triangle. <a href="#1b39b2bb65a9f246eaa1848e881cf988"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxFlags.html">PxMeshFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">flags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Flags bits, combined from values of the enum <a class="el" href="structPxMeshFlag.html" title="Enum with flag values to be used in PxSimpleTriangleMesh::flags.">PxMeshFlag</a>. <a href="#765848d06b09a3452f9923115d5ccdd0"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
A structure describing a triangle mesh. <hr><h2>Member Data Documentation</h2>
<a class="anchor" name="765848d06b09a3452f9923115d5ccdd0"></a><!-- doxytag: member="PxSimpleTriangleMesh::flags" ref="765848d06b09a3452f9923115d5ccdd0" args="" -->
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<td class="memname"><a class="el" href="classPxFlags.html">PxMeshFlags</a> <a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh::flags</a> </td>
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Flags bits, combined from values of the enum <a class="el" href="structPxMeshFlag.html" title="Enum with flag values to be used in PxSimpleTriangleMesh::flags.">PxMeshFlag</a>.
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<p>Referenced by <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
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<a class="anchor" name="fdeb26b7e3d491fbe041f4bc119e22af"></a><!-- doxytag: member="PxSimpleTriangleMesh::points" ref="fdeb26b7e3d491fbe041f4bc119e22af" args="" -->
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<td class="memname"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> <a class="el" href="classPxSimpleTriangleMesh.html#fdeb26b7e3d491fbe041f4bc119e22af">PxSimpleTriangleMesh::points</a> </td>
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Pointer to first vertex point.
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<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, and <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
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<a class="anchor" name="1b39b2bb65a9f246eaa1848e881cf988"></a><!-- doxytag: member="PxSimpleTriangleMesh::triangles" ref="1b39b2bb65a9f246eaa1848e881cf988" args="" -->
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<td class="memname"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> <a class="el" href="classPxSimpleTriangleMesh.html#1b39b2bb65a9f246eaa1848e881cf988">PxSimpleTriangleMesh::triangles</a> </td>
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Pointer to first triangle.
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Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.<p>
These are triplets of 0 based indices: vert0 vert1 vert2 vert0 vert1 vert2 vert0 vert1 vert2 ...<p>
where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.<p>
This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.
<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, and <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxSimpleTriangleMesh_8h-source.html">PxSimpleTriangleMesh.h</a></ul>
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