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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxShapeExt Member List</h1>This is the complete list of members for <a class="el" href="classPxShapeExt.html">PxShapeExt</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxShapeExt.html#df481eb1ae61121027ae6bbf5829f497">getGlobalPose</a>(const PxShape &shape, const PxRigidActor &actor)</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td><td><code> [inline, static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxShapeExt.html#71b7808c2c0623fe264f7973be837897">getWorldBounds</a>(const PxShape &shape, const PxRigidActor &actor, float inflation=1.01f)</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td><td><code> [inline, static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxShapeExt.html#ffe9828effe773b79ab836691b72d62a">overlap</a>(const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose)</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td><td><code> [inline, static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxShapeExt.html#a96a6b923cccd8bf680d4bf9fb8aee2d">raycast</a>(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits)</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td><td><code> [inline, static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">sweep</a>(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags)</td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td><td><code> [inline, static]</code></td></tr>
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