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<h1>PxSceneQueryExt Member List</h1>This is the complete list of members for <a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#3c58a83de3d9b9466fc02bfcbc76dfe5">overlapAny</a>(const PxScene &amp;scene, const PxGeometry &amp;geometry, const PxTransform &amp;pose, PxOverlapHit &amp;hit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#d7cba62429567c107a61c09dc378b21a">overlapMultiple</a>(const PxScene &amp;scene, const PxGeometry &amp;geometry, const PxTransform &amp;pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#685f0c17b10451f04067db3b0daa3e9b">raycastAny</a>(const PxScene &amp;scene, const PxVec3 &amp;origin, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryHit &amp;hit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#7e644b6bea879d44e1e67b7912fdaf68">raycastMultiple</a>(const PxScene &amp;scene, const PxVec3 &amp;origin, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &amp;blockingHit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#357ee12cdbb45a9d2e495b0018da9222">raycastSingle</a>(const PxScene &amp;scene, const PxVec3 &amp;origin, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &amp;hit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#e1f498d024c8072f1d5036ca34412f84">sweepAny</a>(const PxScene &amp;scene, const PxGeometry &amp;geometry, const PxTransform &amp;pose, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &amp;hit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#2e55cf2e513a120d96e594e516d3e62c">sweepMultiple</a>(const PxScene &amp;scene, const PxGeometry &amp;geometry, const PxTransform &amp;pose, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &amp;blockingHit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#eda6bdd24336f093a8bd7bc76aa82ad8">sweepSingle</a>(const PxScene &amp;scene, const PxGeometry &amp;geometry, const PxTransform &amp;pose, const PxVec3 &amp;unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &amp;hit, const PxSceneQueryFilterData &amp;filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr>
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