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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxSceneLimits Member List</h1>This is the complete list of members for <a class="el" href="classPxSceneLimits.html">PxSceneLimits</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">isValid</a>() const </td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">maxNbActors</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">maxNbAggregates</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">maxNbBodies</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">maxNbBroadPhaseOverlaps</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">maxNbConstraints</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">maxNbDynamicShapes</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">maxNbObjectsPerRegion</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">maxNbRegions</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">maxNbStaticShapes</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">PxSceneLimits</a>()</td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">setToDefault</a>()</td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr>
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