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<h1>PxRigidStatic Member List</h1>This is the complete list of members for <a class="el" href="classPxRigidStatic.html">PxRigidStatic</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#17c7ab7d692e4b3b8239216aa0d6eeb7">attachShape</a>(PxShape &amp;shape)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#428112f88e7d3ee8abdf378cb70511f8">createShape</a>(const PxGeometry &amp;geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#d72a72f5131a3ca166d31c435c22bb8c">createShape</a>(const PxGeometry &amp;geometry, const PxMaterial &amp;material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#467f9dc1517978b8d517936a475d3c4c">detachShape</a>(PxShape &amp;shape, bool wakeOnLostTouch=true)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aa4982d615ec8f9437319e267b50cab7">getClientBehaviorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidStatic.html#2789a9fb8953f1d363b9fb9a875610ac">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#c88777d5457f87247f5625094eb2be57">getConstraints</a>(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#6eb5e3d590e6087c930f8141d40de722">getGlobalPose</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#d941cfa63351e7ff6095a4afbe2d9172">getNbConstraints</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#e5c3534de94642c5980d29f4c49bc112">getNbShapes</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#22ef86619d7a6de688b9ef2b0ad7bcec">getShapes</a>(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">getWorldBounds</a>(float inflation=1.01f) const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidStatic.html#b8f40a26cecf625a44d573d611e20842">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#ea61d8192d25e64cefbbdc5f6d68a39b">PxRigidActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#bc3690608611b90d1efd033e804fd774">PxRigidActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidStatic.html#33f405d68b5ec1e8e60d0b361151645c">PxRigidStatic</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidStatic.html#7881e50c535f44a6d69f40af3baa7ffc">PxRigidStatic</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#1130f92afcba590b04b1e51b86f5377a">release</a>()=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#e24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#f60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599">setClientBehaviorFlags</a>(PxActorClientBehaviorFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#26994d9594ed9a04bd412bdeb2a55f3e">setGlobalPose</a>(const PxTransform &amp;pose, bool autowake=true)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">userData</a></td><td><a class="el" href="classPxActor.html">PxActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidActor.html#aa01a5b7ff077d01da077a5c8163609f">~PxRigidActor</a>()</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidStatic.html#f464a35ff764f48b0ab8d74cd56db661">~PxRigidStatic</a>()</td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table></div>

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