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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxRigidDynamic Member List</h1>This is the complete list of members for <a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#22b0a1ef0b6c5656a6063c5c38f5679c">addForce</a>(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#cb04ffc816d45afff2d04e93d7446e79">addTorque</a>(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#17c7ab7d692e4b3b8239216aa0d6eeb7">attachShape</a>(PxShape &shape)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#efe5174aa160a07d488de2a18ba61f94">clearForce</a>(PxForceMode::Enum mode=PxForceMode::eFORCE)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#e251132385cc0b082b612d709aa4375d">clearTorque</a>(PxForceMode::Enum mode=PxForceMode::eFORCE)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#428112f88e7d3ee8abdf378cb70511f8">createShape</a>(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#d72a72f5131a3ca166d31c435c22bb8c">createShape</a>(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#467f9dc1517978b8d517936a475d3c4c">detachShape</a>(PxShape &shape, bool wakeOnLostTouch=true)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#fb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#aedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#7a617db7f7c8e887d8e128956e04ba4a">getAngularDamping</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#f91b92d6fcf47103b148337749aa93e0">getAngularVelocity</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#aa4982d615ec8f9437319e267b50cab7">getClientBehaviorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#afdbdab1865112b15201aeabb23877b4">getCMassLocalPose</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#8402fd801e4ce9f6ee2a1fb3e80721dc">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#c88777d5457f87247f5625094eb2be57">getConstraints</a>(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#cc91baffa652090e523df5e6627686ed">getContactReportThreshold</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#6eb5e3d590e6087c930f8141d40de722">getGlobalPose</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#4c82bd72a216c0460887cf94184560bd">getInvMass</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#3b6ed86370cfd04958ca7e1c637e310b">getKinematicTarget</a>(PxTransform &target) const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#e59cea37df7d70286dc587a4967f5512">getLinearDamping</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#04bab22deecb716e2cdd7a64b5cfaee7">getLinearVelocity</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#2b1c475ca9cc6aebc168ac58256b7284">getMass</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#063cce94190de44d86a15c1b49dd7f71">getMassSpaceInertiaTensor</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#63830b4cd24cd6e5e9f5bb2d6a1d3dc3">getMassSpaceInvInertiaTensor</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#d977d8dc4858f3d5077e8b78f99fa62a">getMaxAngularVelocity</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#2f9e9e7946ab265013229612aad4c3c7">getMaxContactImpulse</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#3304d26a39bbdd99dc0ad51d1d99aec4">getMaxDepenetrationVelocity</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#bae787a717c8468dbf67345dde14ba85">getMinCCDAdvanceCoefficient</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#d941cfa63351e7ff6095a4afbe2d9172">getNbConstraints</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#e5c3534de94642c5980d29f4c49bc112">getNbShapes</a>() const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#2ef3c66318db72f2dd2c1b0d20513f18">getRigidBodyFlags</a>() const =0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#a88e055440d6c1cc846e32dbed017345">getRigidDynamicLockFlags</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#22ef86619d7a6de688b9ef2b0ad7bcec">getShapes</a>(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#1a0232d5a392e204e6b133fd2ab0879e">getSleepThreshold</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#2fcdafcbc0dd5a691d502b2f7b03a7d7">getSolverIterationCounts</a>(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#5f9d98c9bd3b9ab0be7ce1b3ec4a4574">getStabilizationThreshold</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#88dc31fa470c5f37e3e9683534ad83aa">getWakeCounter</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">getWorldBounds</a>(float inflation=1.01f) const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#0ed60c0a05771d8679069a46b778f8f8">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#af537a84cd9b119ed5f77888c600f2ae">isSleeping</a>() const =0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#ae00aa2067a2fe268b999aad04f27c28">putToSleep</a>()=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#ea61d8192d25e64cefbbdc5f6d68a39b">PxRigidActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#bc3690608611b90d1efd033e804fd774">PxRigidActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#df18dc769f8d1d3da7760097fa699acb">PxRigidBody</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#14d4e7068063768f6029a975ff5d41e4">PxRigidBody</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#b21ed0e4e1be20fc975fcd3ceeb4e064">PxRigidDynamic</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#9e63c1ec6872048e16f7d6b744ec3eef">PxRigidDynamic</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#1130f92afcba590b04b1e51b86f5377a">release</a>()=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#e24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#f60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#5435556860f16008b2c88ae6c36025dd">setAngularDamping</a>(PxReal angDamp)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#d49850630db14af26e019d2550ecfd27">setAngularVelocity</a>(const PxVec3 &angVel, bool autowake=true)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599">setClientBehaviorFlags</a>(PxActorClientBehaviorFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#b152773926fe7b222d61e982c3cb6adf">setCMassLocalPose</a>(const PxTransform &pose)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#bfd510964f2287e81fe76a1a9e1725b5">setContactReportThreshold</a>(PxReal threshold)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#26994d9594ed9a04bd412bdeb2a55f3e">setGlobalPose</a>(const PxTransform &pose, bool autowake=true)=0</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#4464d188e7a1e94582c9cf35da9bbc93">setKinematicTarget</a>(const PxTransform &destination)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#003953e985ace5966375acb0674f7b0b">setLinearDamping</a>(PxReal linDamp)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#0aed51d5ddcf81b09a104ad7f0f30c05">setLinearVelocity</a>(const PxVec3 &linVel, bool autowake=true)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#8a697a7a4b9bdd2c83a68e84b9bc3a35">setMass</a>(PxReal mass)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#755d0c8a8d1dd8b29e59d50a6dfda5fd">setMassSpaceInertiaTensor</a>(const PxVec3 &m)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#d90b8ba1636cfef0e3e2386bc21dc3f1">setMaxAngularVelocity</a>(PxReal maxAngVel)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#1a3bbe100e644995742f80f19ea8f250">setMaxContactImpulse</a>(PxReal maxImpulse)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#261ce18fdc6cb81c0bfb46590db0867d">setMaxDepenetrationVelocity</a>(PxReal biasClamp)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#c6f4fe582726801cb09c2381de0c144d">setMinCCDAdvanceCoefficient</a>(PxReal advanceCoefficient)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#fdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#9b23b890404b1010bf0b67a225bd22e7">setRigidBodyFlag</a>(PxRigidBodyFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#9e6f3afd71605e037a5de47955d941e0">setRigidBodyFlags</a>(PxRigidBodyFlags inFlags)=0</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#7cf3e84117da3ec5b499262a3a9f5521">setRigidDynamicLockFlag</a>(PxRigidDynamicLockFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#16f9f0dfeae6e7877bcebca80df42c92">setRigidDynamicLockFlags</a>(PxRigidDynamicLockFlags flags)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#c087213f7360a202eaccfab26e97e644">setSleepThreshold</a>(PxReal threshold)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#fa68d947962bc2d0f8862caaf3e8b304">setSolverIterationCounts</a>(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#59fb22d9402497cffe1b5e54d9ecd62f">setStabilizationThreshold</a>(PxReal threshold)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">setWakeCounter</a>(PxReal wakeCounterValue)=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">userData</a></td><td><a class="el" href="classPxActor.html">PxActor</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#4f1b9e9f437d8b8f27a6e9c2d9ea22fd">wakeUp</a>()=0</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxActor.html#d20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidActor.html#aa01a5b7ff077d01da077a5c8163609f">~PxRigidActor</a>()</td><td><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidBody.html#229ff64730b95c9c36b653ffee707e8a">~PxRigidBody</a>()</td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxRigidDynamic.html#9380b2f317161026b39c6a296ba9e273">~PxRigidDynamic</a>()</td><td><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table></div>
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