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<h1>PxRigidBodyExt Member List</h1>This is the complete list of members for <a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#732d9246bc10aef4aa76f4a6c941c7c5">addForceAtLocalPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#0e3a81ec184fe8981dbbcebff6da1f61">addForceAtPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#ce7be55938f260ee769b993c6c90d288">addLocalForceAtLocalPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#0df8ee24ebf8b840909bdb09c8d90717">addLocalForceAtPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#a1215782ff3e5c18ca42d8805578c21a">computeLinearAngularImpulse</a>(const PxRigidBody &amp;body, const PxTransform &amp;globalPose, const PxVec3 &amp;point, const PxVec3 &amp;impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &amp;linearImpulse, PxVec3 &amp;angularImpulse)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#44f1a4248b259bc96ff5dfb233860b4d">computeMassPropertiesFromShapes</a>(const PxShape *const *shapes, PxU32 shapeCount)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#a0684e41c619824229cdedb47e06563a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &amp;body, const PxVec3 &amp;impulsiveForce, const PxVec3 &amp;impulsiveTorque, PxVec3 &amp;deltaLinearVelocity, PxVec3 &amp;deltaAngularVelocity)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#bc672d4db8e02d4ddc1d8ee18068221a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &amp;body, const PxTransform &amp;globalPose, const PxVec3 &amp;point, const PxVec3 &amp;impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &amp;deltaLinearVelocity, PxVec3 &amp;deltaAngularVelocity)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#b79486496528ea623774e7a9b021633d">getLocalVelocityAtLocalPos</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#fed73713b7c1032a7ce921c7de25a278">getVelocityAtOffset</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#cce31159814673df7781eb62ee032ef2">getVelocityAtPos</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#dfc2b24aa3d9207ce6af21094151aede">linearSweepMultiple</a>(PxRigidBody &amp;body, PxScene &amp;scene, const PxVec3 &amp;unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit *touchHitBuffer, PxU32 *touchHitShapeIndices, PxU32 touchHitBufferSize, PxSweepHit &amp;block, PxI32 &amp;blockingShapeIndex, bool &amp;overflow, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#bff916a23a3b9f0e362d1ba2345f45dd">linearSweepSingle</a>(PxRigidBody &amp;body, PxScene &amp;scene, const PxVec3 &amp;unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit &amp;closestHit, PxU32 &amp;shapeIndex, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#b8f6af57a0fde875c41e5d747dec49fb">setMassAndUpdateInertia</a>(PxRigidBody &amp;body, const PxReal *shapeMasses, PxU32 shapeMassCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#33cb51d74c87d8b6f8a33c7e3580372d">setMassAndUpdateInertia</a>(PxRigidBody &amp;body, PxReal mass, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#769be90cdb138897ce426aa04ac0a1e7">updateMassAndInertia</a>(PxRigidBody &amp;body, const PxReal *shapeDensities, PxU32 shapeDensityCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#3799da4d9faefd65517222250bacf33a">updateMassAndInertia</a>(PxRigidBody &amp;body, PxReal density, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr>
</table></div>

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