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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxRenderBuffer Member List</h1>This is the complete list of members for <a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#5d32a6ca069e64929d6b254b23ffde9d">append</a>(const PxRenderBuffer &amp;other)=0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#b679f728aac1cabda529052520790d57">clear</a>()=0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#48683764dfb58f5b79693ec267790bb2">getLines</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#6c6b26fc4d6e79bed72138148420c8a9">getNbLines</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#332ccf3426d3f095deaef16562d9c3a1">getNbPoints</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#37cbf69a115b888014b07c723f4420f8">getNbTexts</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#703357934fbff3f31837a60ccfabb513">getNbTriangles</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#51525ad0435f55798c1dc343a5a39e71">getPoints</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#2a22b95f41d16175ee1e119fd8aa4d4e">getTexts</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#5e9aa32a4544fcfcb96aa71702e1aad2">getTriangles</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#205c1bd428f6b3705ea6bdada3c631cf">~PxRenderBuffer</a>()</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
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