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<h1>PxPhysics Member List</h1>This is the complete list of members for <a class="el" href="classPxPhysics.html">PxPhysics</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#4209ffb5ab43cd7d9c6a59e4139c1993">createAggregate</a>(PxU32 maxSize, bool enableSelfCollision)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#a65bf245c40886f007b7cda86dee9f3f">createArticulation</a>()=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb">createCloth</a>(const PxTransform &amp;globalPose, PxClothFabric &amp;fabric, const PxClothParticle *particles, PxClothFlags flags)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#aff72c208eb0bb4faa418c1f258707d9">createClothFabric</a>(PxInputStream &amp;stream)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#b8e37d6f27087b93515e8a39d4ad7179">createClothFabric</a>(const PxClothFabricDesc &amp;desc)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1126f3f545ebe183be1753f62d1efc7d">createConstraint</a>(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &amp;connector, const PxConstraintShaderTable &amp;shaders, PxU32 dataSize)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#54fc5f8b0884977ccfd45ea829392a52">createConvexMesh</a>(PxInputStream &amp;stream)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1806546c22306e8d44b7ff7719fbcc99">createHeightField</a>(PxInputStream &amp;stream)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#35c1965ae47b24e119c6a2d8ce25477e">createMaterial</a>(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#ea19c431d479c76fe44f64291c872744">createParticleFluid</a>(PxU32 maxParticles, bool perParticleRestOffset=false)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#fc569d866211bc45d7ab01002a0dadca">createParticleSystem</a>(PxU32 maxParticles, bool perParticleRestOffset=false)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#5c62ebf74c105e7ecf3eaba6949a42fa">createPruningStructure</a>(PxRigidActor *const *actors, PxU32 nbActors)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#58d338d214918182945c8fcb99325e20">createRigidDynamic</a>(const PxTransform &amp;pose)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#82949b1375677a8c58d64c7cd47b7f4b">createRigidStatic</a>(const PxTransform &amp;pose)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#6dcded7be00c17004432a04a78569db1">createScene</a>(const PxSceneDesc &amp;sceneDesc)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#bc564607f208cbc1944880172a3d62fe">createShape</a>(const PxGeometry &amp;geometry, const PxMaterial &amp;material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#fde7d3527975abe62c8b4951d9e69978">createShape</a>(const PxGeometry &amp;geometry, PxMaterial *const *materials, PxU16 materialCount, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd">createTriangleMesh</a>(PxInputStream &amp;stream)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#b66ea589cfffdd5948771b885f2121ad">getClothFabrics</a>(PxClothFabric **userBuffer, PxU32 bufferSize) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#f842c37b9e11bf180465452e8dacfc06">getConvexMeshes</a>(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1c2899065d7b3d9367a409b0207848cc">getFoundation</a>()=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#d2470ec4f7a3b36664f92d08c3b42ba7">getHeightFields</a>(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1a9cabf0c8c0f11d7eb7e948be2e32b0">getMaterials</a>(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#5c0990eef79ed840ea0cc88d0f952111">getNbClothFabrics</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#372b961576ee45702d02618933e8db0d">getNbConvexMeshes</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#92275b36165ce356aa217d17fbb3ac2c">getNbHeightFields</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#051662877c0f3346ac7fa4f1bf4bcd95">getNbMaterials</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#f6181c2f379b52712bece3f7639fab1e">getNbScenes</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#084ff8d2b32c74056f95580cbb2a0cb3">getNbShapes</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#91183bc0ffba9000a0f76bf4d9bf5fa2">getNbTriangleMeshes</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#7a4588fd79b87766cb81fae3ddd4f074">getPhysicsInsertionCallback</a>()=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#1ecd80a6f7c5239bd6cc50c5ea76156d">getScenes</a>(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#f8a7ab6d85ff7232e622a7127f5e2528">getShapes</a>(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#e6b06e75ab03222d301a15e14c5ac467">getTolerancesScale</a>() const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#a781fee3bcd9ea28cfaa45717c4a8738">getTriangleMeshes</a>(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#3eabed665fe069eed00fca73da25ae2b">registerDeletionListener</a>(PxDeletionListener &amp;observer, const PxDeletionEventFlags &amp;deletionEvents, bool restrictedObjectSet=false)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#df5fc0714a1ad19e0a2b2723ee4b1714">registerDeletionListenerObjects</a>(PxDeletionListener &amp;observer, const PxBase *const *observables, PxU32 observableCount)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#795e11d0e5ed6ac50af9c656f6a67e37">release</a>()=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#2a54be70acbcce6d2efe6130a4e94e8a">unregisterDeletionListener</a>(PxDeletionListener &amp;observer)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#ad319213709679f7ecddca5a97db29a4">unregisterDeletionListenerObjects</a>(PxDeletionListener &amp;observer, const PxBase *const *observables, PxU32 observableCount)=0</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxPhysics.html#5d2cea62dd20865d8c13b8d07bd6fb60">~PxPhysics</a>()</td><td><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td><code> [inline, virtual]</code></td></tr>
</table></div>

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