1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
|
<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadData Class Reference</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>PxParticleReadData Class Reference<br>
<small>
[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxParticleReadData" --><!-- doxytag: inherits="PxLockedData" -->Data layout descriptor for reading particle data from the SDK. (deprecated).
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a>></code>
<p>
<div class="dynheader">
Inheritance diagram for PxParticleReadData:</div>
<div class="dynsection">
<p><center><img src="classPxParticleReadData__inherit__graph.png" border="0" usemap="#PxParticleReadData__inherit__map" alt="Inheritance graph"></center>
<map name="PxParticleReadData__inherit__map">
<area shape="rect" href="classPxParticleFluidReadData.html" title="Data layout descriptor for reading fluid particle data from the SDK. (deprecated)..." alt="PxParticleFluidReadData" coords="7,154,159,176"><area shape="rect" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application." alt="PxLockedData" coords="36,16,129,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
<div class="dynheader">
Collaboration diagram for PxParticleReadData:</div>
<div class="dynsection">
<p><center><img src="classPxParticleReadData__coll__graph.png" border="0" usemap="#PxParticleReadData__coll__map" alt="Collaboration graph"></center>
<map name="PxParticleReadData__coll__map">
<area shape="rect" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application." alt="PxLockedData" coords="237,8,331,30"><area shape="rect" href="classPxStrideIterator.html" title="PxStrideIterator\< const PxF32 \>" alt="PxStrideIterator\< const PxF32 \>" coords="188,67,380,88"><area shape="rect" href="classPxStrideIterator.html" title="PxStrideIterator\< const PxParticleFlags \>" alt="PxStrideIterator\< const PxParticleFlags \>" coords="163,136,405,158"><area shape="rect" href="classPxStrideIterator.html" title="PxStrideIterator\< const PxVec3 \>" alt="PxStrideIterator\< const PxVec3 \>" coords="185,254,383,275"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="19,254,72,275"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
<p>
<a href="classPxParticleReadData-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxFlags.html">PxDataAccessFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#5546ee6b23523d62cfba4c524cb5af5e">getDataAccessFlags</a> ()=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be308b2107e1616517458c104350a72064">PxDataAccessFlag::eREADABLE</a>, since <a class="el" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a> is read only data. <a href="#5546ee6b23523d62cfba4c524cb5af5e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#91ffb8c566135b08fca268b2636ffb68">unlock</a> ()=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Unlocks the data. <a href="#91ffb8c566135b08fca268b2636ffb68"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#4fa200a444fdb94373160f2d27bbc535">~PxParticleReadData</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">virtual destructor <a href="#4fa200a444fdb94373160f2d27bbc535"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#233b76737bcc1d5f1fa6993d3200fbcf">nbValidParticles</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Number of particles (only including particles with <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag.eVALID</a> set). <a href="#233b76737bcc1d5f1fa6993d3200fbcf"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35">validParticleRange</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Index after the last valid particle (<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag.eVALID</a> set). Its 0 if there are no valid particles. <a href="#c8fb8c413f919e1f7e95700a45859c35"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#f5fe5cf59728941236f20bcd2aeb7276">validParticleBitmap</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitmap marking valid particle indices. The bitmap is defined between [0, (<a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a>-1) >> 5]. <a href="#f5fe5cf59728941236f20bcd2aeb7276"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const <a class="el" href="classPxVec3.html">PxVec3</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64">positionBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Particle position data. <a href="#c07facdbedb76be1ac4d8bbd1dd27b64"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const <a class="el" href="classPxVec3.html">PxVec3</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989">velocityBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Particle velocity data. <a href="#e0c44945cd96a04a05d47307b1880989"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const PxF32 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#bf510151b271e02fd832b3903ce8f7d5">restOffsetBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Particle rest offset data. <a href="#bf510151b271e02fd832b3903ce8f7d5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const <br class="typebreak">
<a class="el" href="group__particles.html#g050377ebb1199554720b6324c5dd340d">PxParticleFlags</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">flagsBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Particle flags. <a href="#0e83ffe68435f3d589b87f382e3c359a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const <a class="el" href="classPxVec3.html">PxVec3</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a">collisionNormalBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Collision normals of colliding particles. The collision normal buffer is only guaranteed to be valid after the particle system has been simulated. Otherwise collisionNormalBuffer.ptr() is NULL. This also applies to particle systems that are not assigned to a scene. <a href="#f2c3674368bbc9d084cd81cc6263778a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a>< const <a class="el" href="classPxVec3.html">PxVec3</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleReadData.html#da9135d636d72066c187afb1ed0ccec5">collisionVelocityBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Velocities of particles relative to shapes they collide with. The collision velocity buffer is only guaranteed to be valid after the particle system has been simulated. Otherwise collisionVelocityBuffer.ptr() is NULL. This also applies to particle systems that are not assigned to a scene. The collision velocity is identical to the particle velocity if the particle is not colliding. <a href="#da9135d636d72066c187afb1ed0ccec5"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Data layout descriptor for reading particle data from the SDK. (deprecated).
<p>
<a class="el" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a> is used to retrieve information about simulated particles. It can be accessed by calling <a class="el" href="classPxParticleBase.html#83e1673959b4e6f954173368a6c78ef6" title="Locks the particle read data and provides the data descriptor for accessing the particles...">PxParticleBase.lockParticleReadData()</a>.<p>
Each particle is described by its position, velocity, a set of (<a class="el" href="structPxParticleFlag.html">PxParticleFlag</a>) flags and information on collisions (collision normal). The particle buffers are sparse, i.e. occupied particle indices will have <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag.eVALID</a> set in the corresponding entry of <a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a" title="Particle flags.">PxParticleReadData.flagsBuffer</a>. Alternatively valid particles can be identified with the bitmap <a class="el" href="classPxParticleReadData.html#f5fe5cf59728941236f20bcd2aeb7276" title="Bitmap marking valid particle indices. The bitmap is defined between [0, (PxParticleReadData...">PxParticleReadData.validParticleBitmap</a>. If (and only if) the index range of valid particles <a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a> is greater 0, i.e. any particles are present, data can be read from the particle buffers. Additionally individual particle buffers can only be read if the corresponding <a class="el" href="structPxParticleReadDataFlag.html">PxParticleReadDataFlag</a> in particleReadDataFlags is set.<p>
The particle data buffer are defined in the range [0, <a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a>-1]. The bitmap words are defined in the range [0, (<a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a>-1) >> 5].<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000096">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleBase.html#83e1673959b4e6f954173368a6c78ef6" title="Locks the particle read data and provides the data descriptor for accessing the particles...">PxParticleBase::lockParticleReadData()</a> </dd></dl>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="4fa200a444fdb94373160f2d27bbc535"></a><!-- doxytag: member="PxParticleReadData::~PxParticleReadData" ref="4fa200a444fdb94373160f2d27bbc535" args="()" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">virtual PxParticleReadData::~PxParticleReadData </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td><code> [inline, virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
virtual destructor
<p>
</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="5546ee6b23523d62cfba4c524cb5af5e"></a><!-- doxytag: member="PxParticleReadData::getDataAccessFlags" ref="5546ee6b23523d62cfba4c524cb5af5e" args="()=0" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">virtual <a class="el" href="classPxFlags.html">PxDataAccessFlags</a> PxParticleReadData::getDataAccessFlags </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td><code> [pure virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Returns <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be308b2107e1616517458c104350a72064">PxDataAccessFlag::eREADABLE</a>, since <a class="el" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a> is read only data.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application.">PxLockedData</a> </dd></dl>
<p>Implements <a class="el" href="classPxLockedData.html#1393e474dbe1cc8a430b12330ee31e32">PxLockedData</a>.</p>
</div>
</div><p>
<a class="anchor" name="91ffb8c566135b08fca268b2636ffb68"></a><!-- doxytag: member="PxParticleReadData::unlock" ref="91ffb8c566135b08fca268b2636ffb68" args="()=0" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">virtual void PxParticleReadData::unlock </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td><code> [pure virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Unlocks the data.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application.">PxLockedData</a> </dd></dl>
<p>Implements <a class="el" href="classPxLockedData.html#2534f2c0832c1208db78c3b67f563f48">PxLockedData</a>.</p>
</div>
</div><p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="f2c3674368bbc9d084cd81cc6263778a"></a><!-- doxytag: member="PxParticleReadData::collisionNormalBuffer" ref="f2c3674368bbc9d084cd81cc6263778a" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const <a class="el" href="classPxVec3.html">PxVec3</a>> <a class="el" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a">PxParticleReadData::collisionNormalBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Collision normals of colliding particles. The collision normal buffer is only guaranteed to be valid after the particle system has been simulated. Otherwise collisionNormalBuffer.ptr() is NULL. This also applies to particle systems that are not assigned to a scene.
<p>
</div>
</div><p>
<a class="anchor" name="da9135d636d72066c187afb1ed0ccec5"></a><!-- doxytag: member="PxParticleReadData::collisionVelocityBuffer" ref="da9135d636d72066c187afb1ed0ccec5" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const <a class="el" href="classPxVec3.html">PxVec3</a>> <a class="el" href="classPxParticleReadData.html#da9135d636d72066c187afb1ed0ccec5">PxParticleReadData::collisionVelocityBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Velocities of particles relative to shapes they collide with. The collision velocity buffer is only guaranteed to be valid after the particle system has been simulated. Otherwise collisionVelocityBuffer.ptr() is NULL. This also applies to particle systems that are not assigned to a scene. The collision velocity is identical to the particle velocity if the particle is not colliding.
<p>
</div>
</div><p>
<a class="anchor" name="0e83ffe68435f3d589b87f382e3c359a"></a><!-- doxytag: member="PxParticleReadData::flagsBuffer" ref="0e83ffe68435f3d589b87f382e3c359a" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const <a class="el" href="group__particles.html#g050377ebb1199554720b6324c5dd340d">PxParticleFlags</a>> <a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">PxParticleReadData::flagsBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Particle flags.
<p>
</div>
</div><p>
<a class="anchor" name="233b76737bcc1d5f1fa6993d3200fbcf"></a><!-- doxytag: member="PxParticleReadData::nbValidParticles" ref="233b76737bcc1d5f1fa6993d3200fbcf" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxParticleReadData.html#233b76737bcc1d5f1fa6993d3200fbcf">PxParticleReadData::nbValidParticles</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Number of particles (only including particles with <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag.eVALID</a> set).
<p>
</div>
</div><p>
<a class="anchor" name="c07facdbedb76be1ac4d8bbd1dd27b64"></a><!-- doxytag: member="PxParticleReadData::positionBuffer" ref="c07facdbedb76be1ac4d8bbd1dd27b64" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const <a class="el" href="classPxVec3.html">PxVec3</a>> <a class="el" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64">PxParticleReadData::positionBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Particle position data.
<p>
</div>
</div><p>
<a class="anchor" name="bf510151b271e02fd832b3903ce8f7d5"></a><!-- doxytag: member="PxParticleReadData::restOffsetBuffer" ref="bf510151b271e02fd832b3903ce8f7d5" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const PxF32> <a class="el" href="classPxParticleReadData.html#bf510151b271e02fd832b3903ce8f7d5">PxParticleReadData::restOffsetBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Particle rest offset data.
<p>
</div>
</div><p>
<a class="anchor" name="f5fe5cf59728941236f20bcd2aeb7276"></a><!-- doxytag: member="PxParticleReadData::validParticleBitmap" ref="f5fe5cf59728941236f20bcd2aeb7276" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>* <a class="el" href="classPxParticleReadData.html#f5fe5cf59728941236f20bcd2aeb7276">PxParticleReadData::validParticleBitmap</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Bitmap marking valid particle indices. The bitmap is defined between [0, (<a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a>-1) >> 5].
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Might be NULL if <a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35" title="Index after the last valid particle (PxParticleFlag.eVALID set). Its 0 if there are...">PxParticleReadData.validParticleRange</a> == 0. </dd></dl>
</div>
</div><p>
<a class="anchor" name="c8fb8c413f919e1f7e95700a45859c35"></a><!-- doxytag: member="PxParticleReadData::validParticleRange" ref="c8fb8c413f919e1f7e95700a45859c35" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35">PxParticleReadData::validParticleRange</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Index after the last valid particle (<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag.eVALID</a> set). Its 0 if there are no valid particles.
<p>
</div>
</div><p>
<a class="anchor" name="e0c44945cd96a04a05d47307b1880989"></a><!-- doxytag: member="PxParticleReadData::velocityBuffer" ref="e0c44945cd96a04a05d47307b1880989" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classPxStrideIterator.html">PxStrideIterator</a><const <a class="el" href="classPxVec3.html">PxVec3</a>> <a class="el" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989">PxParticleReadData::velocityBuffer</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
Particle velocity data.
<p>
</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a></ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
|