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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxParticleReadData Member List</h1>This is the complete list of members for <a class="el" href="classPxParticleReadData.html">PxParticleReadData</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a">collisionNormalBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#da9135d636d72066c187afb1ed0ccec5">collisionVelocityBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">flagsBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#5546ee6b23523d62cfba4c524cb5af5e">getDataAccessFlags</a>()=0</td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#233b76737bcc1d5f1fa6993d3200fbcf">nbValidParticles</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64">positionBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#bf510151b271e02fd832b3903ce8f7d5">restOffsetBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#91ffb8c566135b08fca268b2636ffb68">unlock</a>()=0</td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#f5fe5cf59728941236f20bcd2aeb7276">validParticleBitmap</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35">validParticleRange</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989">velocityBuffer</a></td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classPxLockedData.html#fafaf2ee2464e51ed51e0107687860f1">~PxLockedData</a>()</td><td><a class="el" href="classPxLockedData.html">PxLockedData</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxParticleReadData.html#4fa200a444fdb94373160f2d27bbc535">~PxParticleReadData</a>()</td><td><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a></td><td><code> [inline, virtual]</code></td></tr>
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