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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxParticleFluid Member List</h1>This is the complete list of members for <a class="el" href="classPxParticleFluid.html">PxParticleFluid</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#f5ed504bf593d85dd50c2838d3d40933">addForces</a>(PxU32 numParticles, const PxStrideIterator&lt; const PxU32 &gt; &amp;indexBuffer, const PxStrideIterator&lt; const PxVec3 &gt; &amp;forceBuffer, PxForceMode::Enum forceMode)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#f35d1dfda5ddb3c48855272ac4b702ad">createParticles</a>(const PxParticleCreationData &amp;creationData)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aa4982d615ec8f9437319e267b50cab7">getClientBehaviorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#1ed3457d33695b2bc6742ea45e2d99e9">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#743ec105fe0fb589030466165282db70">getContactOffset</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#edf534fec3c9ca3008e8eebb718d91bf">getDamping</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#266449d2ac89ed540deeb7187ba59696">getDynamicFriction</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#7e39c7791bf865d3a12582068ffd997e">getExternalAcceleration</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#18c0ba576f9d7d28b4084e9709794166">getGridSize</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#243ce7ab61aced90ffe823d5cb9f5dfc">getMaxMotionDistance</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#17ad9d3e2844ae50799e9bd6373eade2">getMaxParticles</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#b7b8a318215e2a0a06446753e905bcd1">getParticleBaseFlags</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#badacdb02db9c5c3088ffec96d8a94fb">getParticleMass</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#8be6672d3d649d24de52db500ffb1a4e">getParticleReadDataFlags</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#9d6cf609acc383d72151ca99e7091054">getProjectionPlane</a>(PxVec3 &amp;normal, PxReal &amp;distance) const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#f685d7f2c306a42d345fcde35a2bf6fa">getRestitution</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#8b52436ee7a5587fff1220954535d261">getRestOffset</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#5d371c0e7abcc93f5158cd964d29a6a1">getRestParticleDistance</a>() const =0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#12bf74e45c36e867894bc775a83a0593">getSimulationFilterData</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#490ead77cd5a791537c209c5650a8d0c">getStaticFriction</a>() const =0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#20a0cdb50445cf6db5d4438567fb21c8">getStiffness</a>() const =0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#b75d9cc1304f3a9074bb6291215bad8c">getViscosity</a>() const =0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">getWorldBounds</a>(float inflation=1.01f) const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#0db52e5bf2c3ba3ee1e4c2eec3a18a74">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#a00477b4e0b5621d7c9d584ad1f97191">lockParticleFluidReadData</a>(PxDataAccessFlags flags)=0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#32d7cf762fd8d1e71b961b0565c06f95">lockParticleFluidReadData</a>()=0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#a21d6efb9270614ce351db59e6643c51">lockParticleReadData</a>(PxDataAccessFlags flags)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#83e1673959b4e6f954173368a6c78ef6">lockParticleReadData</a>()=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#1688c7c5736ab69e7606d419daccfe39">PxParticleBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#328a22534db4e5585a0b9e17f0e83d05">PxParticleBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#a47d7c6c87f093ecf774b1a164b294b5">PxParticleFluid</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#1355760c2e345ab70190308946fbd825">PxParticleFluid</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#589a4e70ef83b583ee6a4fc5c7767762">release</a>()=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#318b187bebc71828651f3ffc8b2bd9a9">releaseParticles</a>(PxU32 numParticles, const PxStrideIterator&lt; const PxU32 &gt; &amp;indexBuffer)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#fd32e1e6ffa0647a2c296bc8635ca99c">releaseParticles</a>()=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#e24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#f60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599">setClientBehaviorFlags</a>(PxActorClientBehaviorFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#1daf9cb4e5b4a0abbfee215c144582e4">setContactOffset</a>(PxReal contactOffset)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#8fb190deeb6744368762b296d8819eeb">setDamping</a>(PxReal damp)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#d95b342c529785ca7e126605804ccfbb">setDynamicFriction</a>(PxReal friction)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#b43431b492105e432f1f5eb33fabd0c4">setExternalAcceleration</a>(const PxVec3 &amp;acceleration)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#f484aea29669a33f8bf78465d2d2f8b4">setGridSize</a>(PxReal gridSize)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#0e768c7a7e0375b870078d45c890721e">setMaxMotionDistance</a>(PxReal distance)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#4445c7746cfd5cbcda51173d0cf5c93a">setParticleBaseFlag</a>(PxParticleBaseFlag::Enum flag, bool val)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#80881666e5ee6743b6ac2c1f8723ce19">setParticleMass</a>(PxReal mass)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#9fbba67f740bc2b915ce0eb8d5c1b099">setParticleReadDataFlag</a>(PxParticleReadDataFlag::Enum flag, bool val)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#4fba51bed2ec1b3445885916350b10d5">setPositions</a>(PxU32 numParticles, const PxStrideIterator&lt; const PxU32 &gt; &amp;indexBuffer, const PxStrideIterator&lt; const PxVec3 &gt; &amp;positionBuffer)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#59216c6fd900d478cd1e75b0a34b37af">setProjectionPlane</a>(const PxVec3 &amp;normal, PxReal distance)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#7dc8dc59b5032d7e4ebd9d901df20a3d">setRestitution</a>(PxReal rest)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#9c5759758c6fcaf61759dacea5d4653d">setRestOffset</a>(PxReal restOffset)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#4b193d290509a4442ed0110580a16447">setRestOffsets</a>(PxU32 numParticles, const PxStrideIterator&lt; const PxU32 &gt; &amp;indexBuffer, const PxStrideIterator&lt; const PxF32 &gt; &amp;restOffsetBuffer)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#6f649af954b4fda3c6a72e689637e07f">setRestParticleDistance</a>(PxReal restParticleDistance)=0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#c9babb704b6400ee1a11b1d17439b362">setSimulationFilterData</a>(const PxFilterData &amp;data)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#3fb596178c017ed1c536c152e4fba358">setStaticFriction</a>(PxReal friction)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#334f8a10e7d00c29f3989b906b429fc5">setStiffness</a>(PxReal stiffness)=0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#f73716656e6d6efef3a5650f9e04ffe3">setVelocities</a>(PxU32 numParticles, const PxStrideIterator&lt; const PxU32 &gt; &amp;indexBuffer, const PxStrideIterator&lt; const PxVec3 &gt; &amp;velocityBuffer)=0</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#51e95f09eeb9730130fb2c139bd2be4c">setViscosity</a>(PxReal viscosity)=0</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">userData</a></td><td><a class="el" href="classPxActor.html">PxActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleBase.html#5c421fed2304bd2bb23cca41760eea19">~PxParticleBase</a>()</td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxParticleFluid.html#2025a7991e04e74dc8c62b38784b205d">~PxParticleFluid</a>()</td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table></div>

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