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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxObstacleContext Member List</h1>This is the complete list of members for <a class="el" href="classPxObstacleContext.html">PxObstacleContext</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#106c0261677ccf7ef0959e1fde761ef3">addObstacle</a>(const PxObstacle &obstacle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#9390f860fb489f283c9f872af2777123">getControllerManager</a>() const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#e55da4495a10d1c310068e23d87ce7d5">getNbObstacles</a>() const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#228a7b8cb5900251d7888ee0f4d912cd">getObstacle</a>(PxU32 i) const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#fa8438d6cdc3d82375944d7ca126487a">getObstacleByHandle</a>(ObstacleHandle handle) const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#53b1408cf617fc505dc1bbf19f94f1ff">PxObstacleContext</a>()</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#af653d99de6f092896cc1baa2a4e99c2">release</a>()=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#3ea7ddb35145ea2ca1184ae7d8ce7b15">removeObstacle</a>(ObstacleHandle handle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#73ea47d73adaeda1228fd5030ee8cdd2">updateObstacle</a>(ObstacleHandle handle, const PxObstacle &obstacle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#df341c13bb11532604ee7012228061f6">~PxObstacleContext</a>()</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [inline, virtual]</code></td></tr>
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