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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGroupsMask Class Reference</title>
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<a class="qindex" href="main.html">Main Page</a>
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<h1>PxGroupsMask Class Reference<br>
<small>
[<a class="el" href="group__extensions.html">Extensions</a>]</small>
</h1><!-- doxytag: class="PxGroupsMask" -->64-bit mask used for collision filtering.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a>></code>
<p>
<p>
<a href="classPxGroupsMask-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#b11d864275e39aae95f32c3feab00afc">PxGroupsMask</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#c298ba87c071f52e1a809d1604621702">~PxGroupsMask</a> ()</td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">bits0</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">bits1</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">bits2</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">bits3</a></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
64-bit mask used for collision filtering.
<p>
The collision filtering equation for 2 objects o0 and o1 is:<p>
<pre> (G0 op0 K0) op2 (G1 op1 K1) == b </pre><p>
with<p>
<ul>
<li>
G0 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o0. See PxSetGroupsMask </li>
<li>
G1 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o1. See PxSetGroupsMask </li>
<li>
K0 = filtering constant 0. See PxSetFilterConstants </li>
<li>
K1 = filtering constant 1. See PxSetFilterConstants </li>
<li>
b = filtering boolean. See PxSetFilterBool </li>
<li>
op0, op1, op2 = filtering operations. See PxSetFilterOps </li>
</ul>
<p>
If the filtering equation is true, collision detection is enabled.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__extensions.html#g64679ee1d097cd1699fd8d3413ac2932" title="Setups filtering operations. See comments for PxGroupsMask.">PxSetFilterOps()</a> </dd></dl>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="b11d864275e39aae95f32c3feab00afc"></a><!-- doxytag: member="PxGroupsMask::PxGroupsMask" ref="b11d864275e39aae95f32c3feab00afc" args="()" -->
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<td class="memname">PX_INLINE PxGroupsMask::PxGroupsMask </td>
<td>(</td>
<td class="paramname"> </td>
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<td><code> [inline]</code></td>
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<a class="anchor" name="c298ba87c071f52e1a809d1604621702"></a><!-- doxytag: member="PxGroupsMask::~PxGroupsMask" ref="c298ba87c071f52e1a809d1604621702" args="()" -->
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<td class="memname">PX_INLINE PxGroupsMask::~PxGroupsMask </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="df25864c04e4672cf57c3ea0fd28a1fb"></a><!-- doxytag: member="PxGroupsMask::bits0" ref="df25864c04e4672cf57c3ea0fd28a1fb" args="" -->
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<td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">PxGroupsMask::bits0</a> </td>
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<a class="anchor" name="fd49864fc968a7ee7b12158c81e16ab7"></a><!-- doxytag: member="PxGroupsMask::bits1" ref="fd49864fc968a7ee7b12158c81e16ab7" args="" -->
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<td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">PxGroupsMask::bits1</a> </td>
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<a class="anchor" name="82f299e40c92bdeab05f75205128b4ea"></a><!-- doxytag: member="PxGroupsMask::bits2" ref="82f299e40c92bdeab05f75205128b4ea" args="" -->
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<td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">PxGroupsMask::bits2</a> </td>
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<a class="anchor" name="7200d94a86f76128802253549c777d70"></a><!-- doxytag: member="PxGroupsMask::bits3" ref="7200d94a86f76128802253549c777d70" args="" -->
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<td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">PxGroupsMask::bits3</a> </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a></ul>
</div>
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