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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxGeometryQuery Member List</h1>This is the complete list of members for <a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#cb75659cb117228b3ed8585250cdb65e">computePenetration</a>(PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#ac80fbc6fd9c2315aee6dddc9c1e9795">getWorldBounds</a>(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#6d05e22a063ff742214c3ad9f48ff209">isValid</a>(const PxGeometry &geom)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#62d7a791dba43d475d96a28571f585b4">overlap</a>(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#248da4b70cd35bd32d4481775b4c9821">pointDistance</a>(const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#79e90c0d753b17536aa1b8d1f2f29baa">raycast</a>(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">sweep</a>(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr>
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