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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxDistanceJoint Member List</h1>This is the complete list of members for <a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#744ebe07ff38e08fa0497155b891cfb3">getActors</a>(PxRigidActor *&amp;actor0, PxRigidActor *&amp;actor1) const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#373b38ccd4aff8671b5b17761b73af1b">getBinaryMetaData</a>(PxOutputStream &amp;stream)</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#900aa5084125aa37f8d12bb9f37eab93">getBreakForce</a>(PxReal &amp;force, PxReal &amp;torque) const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#25ea84cb332b384dba0211731f392c2e">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#eedb92e5f7954e07a9fc5c454b1a67e8">getConstraint</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#1da1a62c8aa565a92ff25c83825d1657">getConstraintFlags</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#f4e9269585bc01a804ac439d24ad157b">getDamping</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#8c8b00c006fb57d2da329794f38a14eb">getDistance</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#0f19fad4431d8194f1fed43095a0159a">getDistanceJointFlags</a>(void) const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#84e7520dfde380005d1c09a258602d33">getInvInertiaScale0</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#4d2fb184640f84666e2f6198dc6b7e0d">getInvInertiaScale1</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#f3bcb7920b533cd5911906744ab2f98c">getInvMassScale0</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#36e5f97539fc423389536bbe20d59785">getInvMassScale1</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#d13a76df450cf57cfbed486a5359c895">getLocalPose</a>(PxJointActorIndex::Enum actor) const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#a3dbd91844fc5129202114b888c92094">getMaxDistance</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#fb07ed620be2f7b24d37e9f46babcbae">getMinDistance</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#c8228ca5462b161b36ca22b9cd99f929">getName</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#e1d90c4cb53d5807584474ae130048df">getRelativeAngularVelocity</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#ba1e47a8ff180a564a2ef44a016372bf">getRelativeLinearVelocity</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#116450043c073548c1c55d032014f7e7">getRelativeTransform</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#94b6afda907ba342af710f67aae09e6c">getScene</a>() const =0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#046e3c320c50c2e83c3bb0bd43de97e2">getStiffness</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#b4fac37f8d97e6f8c3e16a673267523f">getTolerance</a>() const =0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#776679114f757961f63b9fd12c2dbae5">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#ae85edd4c5a075bbefb05045efe264dc">PxDistanceJoint</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#e627fb3c5c40d42b32a1373acf62497e">PxDistanceJoint</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#e0d4e45e29a51cf4953e22eaf0e7a22b">PxJoint</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#b2ff846430088e54fc1ace3d9ab14d18">PxJoint</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#e0e293532bc9faecd381a2a84b1c866f">release</a>()=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#e3f3bbd628f77104c438a16a1e9bff2f">setActors</a>(PxRigidActor *actor0, PxRigidActor *actor1)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#1cfe86fe5c8131cea1b9b5ff9df7a014">setBreakForce</a>(PxReal force, PxReal torque)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#5bbf2a4196e036d711eea9bd5e542ce9">setConstraintFlag</a>(PxConstraintFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#857ea5abc40d94b0e1537b566a9d45bf">setConstraintFlags</a>(PxConstraintFlags flags)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#1fcc6660ac4544d477582057ebff39de">setDamping</a>(PxReal damping)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#ec3a1147c1d87db4fdf4573f9f190bfa">setDistanceJointFlag</a>(PxDistanceJointFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#7ecea55140d9946b94279b1730507062">setDistanceJointFlags</a>(PxDistanceJointFlags flags)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#97cc4d817e404177af4c2a598bb944c3">setInvInertiaScale0</a>(PxReal invInertiaScale)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#d733659ee380ebf04a5d1d50fcf46222">setInvInertiaScale1</a>(PxReal invInertiaScale)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#df8d09205b60811980a2202f1265562b">setInvMassScale0</a>(PxReal invMassScale)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#2f5f6c66b5e6933f8578a880a4a957ad">setInvMassScale1</a>(PxReal invMassScale)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#7bb7f7676c3660945356ef6e726c48b3">setLocalPose</a>(PxJointActorIndex::Enum actor, const PxTransform &amp;localPose)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#a1f0551bbf0f5cac9878e41525d67e9a">setMaxDistance</a>(PxReal distance)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#1b58a39c6c0fa2cca1ea52a8da949e9b">setMinDistance</a>(PxReal distance)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#79fbf86820e6ac2b1e5aedf13478e3c4">setName</a>(const char *name)=0</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#2ac2f3e6b8afe91d7b39e34e34310e28">setStiffness</a>(PxReal stiffness)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxDistanceJoint.html#a4897db1805eea28a241867aaeb01d70">setTolerance</a>(PxReal tolerance)=0</td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#8ce68f3ee0d88b6475e6cafbf1fc73ea">userData</a></td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxJoint.html#2c43517c6bc6d77062c4563e45a1dd99">~PxJoint</a>()</td><td><a class="el" href="classPxJoint.html">PxJoint</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table></div>

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