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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<a class="qindex" href="main.html">Main Page</a>
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<h1>PxController Member List</h1>This is the complete list of members for <a class="el" href="classPxController.html">PxController</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxController.html#3754e17468322484fa5fd7034a208653">getActor</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#836a426813b11552b4dfb481e0ba576f">getContactOffset</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#401af38fab565432d05b87112b26b816">getFootPosition</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#d16b10c1e20376c23ce81af23b5ef880">getNonWalkableMode</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#ca54bef0663caf75613a5542e54d318e">getPosition</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#3a7134907855142bcae10e462958a61e">getScene</a>()=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#7e03e7863dd2036f673b084f3ce94629">getSlopeLimit</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#d694218683ad584f6120bc001c0d1616">getState</a>(PxControllerState &state) const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#e98a10df99157bdaed67a05795fb3599">getStats</a>(PxControllerStats &stats) const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#2a46763eb7541abe5d1c73eacca4639c">getStepOffset</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#d98589ad22dcdcedaf1c5fa9f0f40b53">getType</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#d8fe2f181b59bcbee150f786bb41adfe">getUpDirection</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#74cdda2b323e76b66ffc6a5c02376e92">getUserData</a>() const =0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#4d65669022c2f65926fde8112e72c500">invalidateCache</a>()=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#1cbd9da6b634f45585df92bb71e37782">move</a>(const PxVec3 &disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters &filters, const PxObstacleContext *obstacles=NULL)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#4694a2b9523adf437e190e0d15257ef1">PxController</a>()</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [inline, protected]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#0ed314c5bf5dd95f9f340de15efb5776">release</a>()=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#4b982db163cd5189357eee4c26430cf6">resize</a>(PxReal height)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#6bf15ba0b66b3f271fdb2f2c6cb8c68b">setContactOffset</a>(PxF32 offset)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#b09889972859bf03168d1d48434094ff">setFootPosition</a>(const PxExtendedVec3 &position)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#8f30123d5e7d45c6fdb1992cf8c748ef">setNonWalkableMode</a>(PxControllerNonWalkableMode::Enum flag)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#2687b4fabb77f2998ce31bffccc74a78">setPosition</a>(const PxExtendedVec3 &position)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#5e3a554fe03319301360df65122f22c8">setSlopeLimit</a>(PxF32 slopeLimit)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#6cad9ee5c32ccbf80ec47465a07dcdc3">setStepOffset</a>(const PxF32 offset)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#3393ba5043c3534712d8f362a9872cfc">setUpDirection</a>(const PxVec3 &up)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#2b6c1841bafa53877baa3dca8543c9ca">setUserData</a>(void *userData)=0</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxController.html#b4f1f687e01ff03d36cf295da28ee381">~PxController</a>()</td><td><a class="el" href="classPxController.html">PxController</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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