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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactModifyPair Class Reference</title>
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<h1>PxContactModifyPair Class Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxContactModifyPair" -->An array of instances of this class is passed to <a class="el" href="classPxContactModifyCallback.html#383f0448886bf352215c886b3066f790" title="Passes modifiable arrays of contacts to the application.">PxContactModifyCallback::onContactModify()</a>.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxContactModifyCallback_8h-source.html">PxContactModifyCallback.h</a>&gt;</code>
<p>
<div class="dynheader">
Collaboration diagram for PxContactModifyPair:</div>
<div class="dynsection">
<p><center><img src="classPxContactModifyPair__coll__graph.png" border="0" usemap="#PxContactModifyPair__coll__map" alt="Collaboration graph"></center>
<map name="PxContactModifyPair__coll__map">
<area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="80,360,163,381"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="95,269,148,290"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,197,153,218"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="176,314,240,336"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,106,244,128"><area shape="rect" href="classPxContactSet.html" title="An array of contact points, as passed to contact modification." alt="PxContactSet" coords="281,360,369,381"><area shape="rect" href="structPxModifiableContact.html" title="A modifiable contact point. This has additional fields per-contact to permit modification..." alt="PxModifiableContact" coords="243,269,371,290"><area shape="rect" href="structPxExtendedContact.html" title="PxExtendedContact" alt="PxExtendedContact" coords="245,197,368,218"><area shape="rect" href="structPxContact.html" title="Contact point data including face (feature) indices." alt="PxContact" coords="272,106,341,128"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="323,16,376,37"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="377,106,460,128"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="444,16,497,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="classPxContactModifyPair-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#5102f62e13acc449f81670353cdac114">actor</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The actors which make up the pair in contact.  <a href="#5102f62e13acc449f81670353cdac114"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classPxShape.html">PxShape</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">shape</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shapes which make up the pair in contact.  <a href="#e562e272dd6588e55139200aed047c38"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#8d6715a77c2fb18a8ee9906813149d22">transform</a> [2]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shape to world transforms of the two shapes.  <a href="#8d6715a77c2fb18a8ee9906813149d22"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxContactSet.html">PxContactSet</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#9266a6cd1e9604f2bc6f7104064bb388">contacts</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An array of contact points between these two shapes.  <a href="#9266a6cd1e9604f2bc6f7104064bb388"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An array of instances of this class is passed to <a class="el" href="classPxContactModifyCallback.html#383f0448886bf352215c886b3066f790" title="Passes modifiable arrays of contacts to the application.">PxContactModifyCallback::onContactModify()</a>. 
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a> </dd></dl>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="5102f62e13acc449f81670353cdac114"></a><!-- doxytag: member="PxContactModifyPair::actor" ref="5102f62e13acc449f81670353cdac114" args="[2]" -->
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          <td class="memname">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a>* <a class="el" href="classPxContactModifyPair.html#5102f62e13acc449f81670353cdac114">PxContactModifyPair::actor</a>[2]          </td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
The actors which make up the pair in contact. 
<p>
Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started. 
</div>
</div><p>
<a class="anchor" name="9266a6cd1e9604f2bc6f7104064bb388"></a><!-- doxytag: member="PxContactModifyPair::contacts" ref="9266a6cd1e9604f2bc6f7104064bb388" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname"><a class="el" href="classPxContactSet.html">PxContactSet</a> <a class="el" href="classPxContactModifyPair.html#9266a6cd1e9604f2bc6f7104064bb388">PxContactModifyPair::contacts</a>          </td>
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      </table>
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<div class="memdoc">

<p>
An array of contact points between these two shapes. 
<p>

</div>
</div><p>
<a class="anchor" name="e562e272dd6588e55139200aed047c38"></a><!-- doxytag: member="PxContactModifyPair::shape" ref="e562e272dd6588e55139200aed047c38" args="[2]" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">const <a class="el" href="classPxShape.html">PxShape</a>* <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair::shape</a>[2]          </td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
The shapes which make up the pair in contact. 
<p>
Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started. 
</div>
</div><p>
<a class="anchor" name="8d6715a77c2fb18a8ee9906813149d22"></a><!-- doxytag: member="PxContactModifyPair::transform" ref="8d6715a77c2fb18a8ee9906813149d22" args="[2]" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> <a class="el" href="classPxContactModifyPair.html#8d6715a77c2fb18a8ee9906813149d22">PxContactModifyPair::transform</a>[2]          </td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
The shape to world transforms of the two shapes. 
<p>
These are the transforms as the simulation engine sees them, and may have been modified by the application since the simulation step started. 
</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxContactModifyCallback_8h-source.html">PxContactModifyCallback.h</a></ul>
</div>

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