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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxConstraintConnector Member List</h1>This is the complete list of members for <a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#7a93655be259791a2eaf2a7d857c598d">getConstantBlock</a>() const =0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#1210c94b5fa0513b2cd99ceedccd23ee">getExternalReference</a>(PxU32 &typeID)=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#ff598a3ab349524666e2ed79c862f3a9">getPrep</a>() const =0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#e924cd9415c06057a3fcd7077028baad">getSerializable</a>()=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#93cb6a551c50f48d5ccec421a97cabcc">onComShift</a>(PxU32 actor)=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#9c4abc11ca607b42c8f84956392c9cdd">onConstraintRelease</a>()=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#668fc9420f8dee64887f9d7dad97ed5f">onOriginShift</a>(const PxVec3 &shift)=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#f04ac1b3cbd43565ac99957dd9cde100">prepareData</a>()=0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#c70ca90dc4055c11c76b2faf15dbb205">updatePvdProperties</a>(physx::pvdsdk::PvdDataStream &pvdConnection, const PxConstraint *c, PxPvdUpdateType::Enum updateType) const =0</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classPxConstraintConnector.html#71f8ff017c14b26c81b06be700f015f1">~PxConstraintConnector</a>()</td><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td><td><code> [inline, virtual]</code></td></tr>
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