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<html>
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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothMeshQuadifier Class Reference</title>
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<h1>PxClothMeshQuadifier Class Reference</h1><!-- doxytag: class="PxClothMeshQuadifier" --><code>#include &lt;<a class="el" href="PxClothMeshQuadifier_8h-source.html">PxClothMeshQuadifier.h</a>&gt;</code>
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<a href="classPxClothMeshQuadifier-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#65bc6ac7630b441cf9c9f3a153119c3c">PxClothMeshQuadifier</a> (const <a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> &amp;desc)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convert triangles of <a class="el" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a> to quads.  <a href="#65bc6ac7630b441cf9c9f3a153119c3c"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#9f11609eaf3382ec6828077db4e5a2ba">~PxClothMeshQuadifier</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#4013712e460afb8411a1083ce85c54d7">getDescriptor</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns a mesh descriptor with some triangle pairs converted to quads.  <a href="#4013712e460afb8411a1083ce85c54d7"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxClothMeshQuadifierImpl *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#0f37509d3f452ad954c6bdd93bf74249">mImpl</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000074">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="65bc6ac7630b441cf9c9f3a153119c3c"></a><!-- doxytag: member="PxClothMeshQuadifier::PxClothMeshQuadifier" ref="65bc6ac7630b441cf9c9f3a153119c3c" args="(const PxClothMeshDesc &amp;desc)" -->
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          <td class="memname">PxClothMeshQuadifier::PxClothMeshQuadifier           </td>
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          <td class="paramtype">const <a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>desc</em>          </td>
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<p>
Convert triangles of <a class="el" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a> to quads. 
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In <a class="el" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a>, quad dominant mesh representations are preferable to pre-triangulated versions. In cases where the mesh has been already triangulated, this class provides a meachanism to convert (quadify) some triangles back to quad representations. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a> </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>desc</em>&nbsp;</td><td>The cloth mesh descriptor prepared for cooking </td></tr>
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<a class="anchor" name="9f11609eaf3382ec6828077db4e5a2ba"></a><!-- doxytag: member="PxClothMeshQuadifier::~PxClothMeshQuadifier" ref="9f11609eaf3382ec6828077db4e5a2ba" args="()" -->
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          <td class="memname">PxClothMeshQuadifier::~PxClothMeshQuadifier           </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="4013712e460afb8411a1083ce85c54d7"></a><!-- doxytag: member="PxClothMeshQuadifier::getDescriptor" ref="4013712e460afb8411a1083ce85c54d7" args="() const " -->
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          <td class="memname"><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> PxClothMeshQuadifier::getDescriptor           </td>
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          <td> const</td>
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Returns a mesh descriptor with some triangle pairs converted to quads. 
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<dl class="note" compact><dt><b>Note:</b></dt><dd>The returned descriptor is valid only within the lifespan of <a class="el" href="classPxClothMeshQuadifier.html">PxClothMeshQuadifier</a> class. </dd></dl>

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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="0f37509d3f452ad954c6bdd93bf74249"></a><!-- doxytag: member="PxClothMeshQuadifier::mImpl" ref="0f37509d3f452ad954c6bdd93bf74249" args="" -->
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          <td class="memname">PxClothMeshQuadifierImpl* <a class="el" href="classPxClothMeshQuadifier.html#0f37509d3f452ad954c6bdd93bf74249">PxClothMeshQuadifier::mImpl</a><code> [private]</code>          </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxClothMeshQuadifier_8h-source.html">PxClothMeshQuadifier.h</a></ul>
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