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<h1>PxCloth Member List</h1>This is the complete list of members for <a class="el" href="classPxCloth.html">PxCloth</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b9d5d09787dffe1b5d12255a54b304f3">addCollisionCapsule</a>(PxU32 first, PxU32 second)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#1eeb3bd703b779acd3d7a10f90d64720">addCollisionConvex</a>(PxU32 mask)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#90f105fb7c6665829eb087c1ee9a13ee">addCollisionPlane</a>(const PxClothCollisionPlane &amp;plane)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#504bcabb3f49787b4c9ec492b2d39b80">addCollisionSphere</a>(const PxClothCollisionSphere &amp;sphere)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4d271e56eef66f18bb6b3eeff65326f4">addCollisionTriangle</a>(const PxClothCollisionTriangle &amp;triangle)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#30e1623ae04aa27c0bef16e5b3593f95">clearInterpolation</a>()=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#ae233347835d6e759975be9d0ec9136a">getAngularDragCoefficient</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0cf0f1e63aac53b775a7ce07063898b7">getAngularInertiaScale</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4eecbfbe49c626c9f8f7bca7bffe1fd4">getCentrifugalInertiaScale</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aa4982d615ec8f9437319e267b50cab7">getClientBehaviorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d443004ddc575a974312ce9ad8104878">getClothFlags</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#90fc917b9769a1f9f55ec4be4fd10291">getCollisionData</a>(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#7bc5a686a7102e2e05959a9706453d1c">getCollisionMassScale</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#c1a3210b12403cd8717dfc2198ee9b50">getContactOffset</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4521c5954e4861c4adad736fea4614a8">getDampingCoefficient</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#acb78011d32b247defaafd0c0f4549d8">getExternalAcceleration</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#86d652836f7ea8fff1ee8d28daf38769">getFabric</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#6e46a78d946c97990f6b430f4d955b65">getFrictionCoefficient</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4f8b8c4e5689dc512d3c980cd6bb56d0">getGlobalPose</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#c2fc39bb319dc31ac26238c5c1650b42">getLinearDragCoefficient</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#af17257c98712e8d0d77b9843e883b5f">getLinearInertiaScale</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b715b515670e90a2fedc1edeb40d670f">getMotionConstraintConfig</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#72f30c6f81d783b734b468c86ba08cb6">getMotionConstraints</a>(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#daea99e9df2d5628d7435e8a919306f1">getNbCollisionCapsules</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#718741d139b994d7c4f2f842e5d9e9e3">getNbCollisionConvexes</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b56d769be770219f891c37ad2ddfc4ab">getNbCollisionPlanes</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#72d7b3ed07fd4e1615708e3fc75c69d9">getNbCollisionSpheres</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#a03a6096427b18376cefd44f7acbb733">getNbCollisionTriangles</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#9e6eba9bbb683e678cc4d606450d3a94">getNbMotionConstraints</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4c312b78671bf914dc6690b05c5b819d">getNbParticleAccelerations</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#aa63b426bf2bc574ea6bbce52bda1074">getNbParticles</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d62daebe7db829daa40712dd694d3856">getNbRestPositions</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#6f80ea84bc64334bf4fdc3865ca75ecf">getNbSelfCollisionIndices</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#8a6a6293bd22a97e2e25887c7f5beabf">getNbSeparationConstraints</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#684e0000032ad3db928adec6bc93c738">getNbVirtualParticles</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#69fdeedc7a12ac0136c6ac15ff01085d">getNbVirtualParticleWeights</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4462120f9e721e95129b39ea716c7586">getParticleAccelerations</a>(PxVec4 *particleAccelerationsBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d6b9eb84e82b48262c5921d245f0836b">getPreviousTimeStep</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#101c0a3e1fd4bfa4c61a285128d18f26">getRestOffset</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d221503283a0557ab60202ff9856677b">getRestPositions</a>(PxVec4 *restPositions) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#514d63d5ad2fcd5e0bb147c439da20bc">getSelfCollisionDistance</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#3bd8a84d4136d97444b663a5d62a673e">getSelfCollisionIndices</a>(PxU32 *indices) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#a3532b8262295f8adf15a8cda9c83f25">getSelfCollisionStiffness</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0ca219e86a0a99a8ad6198208cef26b7">getSeparationConstraints</a>(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b2c8c03af0b084ea266e3396620c051d">getSimulationFilterData</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d421d5f30c8df5c22d605ab99fbf31d1">getSleepLinearVelocity</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#88872e66443f69945805fabb16b8cfac">getSolverFrequency</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#75cf540fbe32712420282f51dc281067">getStiffnessFrequency</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#5bae6a80e0afb0b141214199db389911">getStretchConfig</a>(PxClothFabricPhaseType::Enum type) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#52957da35698b2488b4d67a4be285c55">getTetherConfig</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#809f2a3c0093778728ffec589daac1b2">getVirtualParticles</a>(PxU32 *indicesBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#f07fe823f8c077967af39557b9acd140">getVirtualParticleWeights</a>(PxVec3 *weightsBuffer) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#29eaa86742537a7643a4a13637bccb7c">getWakeCounter</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#3d7b5bb8e0c170df3791a213b33d04bf">getWindDrag</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#f5f4903c1d69d12d554a95fd20e42bcf">getWindLift</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#be1d2b13183f5287f20a7be842d9e287">getWindVelocity</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#86e89adaa6e6c0f7b5da218a45f4c5dc">getWorldBounds</a>(float inflation=1.01f) const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d809a352134b033f57e8433968a335db">isSleeping</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0c83dba214052e54d00da85a5971cd36">lockParticleData</a>(PxDataAccessFlags flags)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#41a91aca5941424cd64e09591d390480">lockParticleData</a>() const =0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#f6f826b1ea5bcde8aadcbdc0775b1ce1">putToSleep</a>()=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">PxCloth</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">PxCloth</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#8c77284f1e296248cd061a7960831780">release</a>()=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#7a000eb4b8fa5ea3257c3832ad4010f3">removeCollisionCapsule</a>(PxU32 index)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#6301240887a3ee461448957810acaa78">removeCollisionConvex</a>(PxU32 index)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#9168dae650c9c972b4a9dbbbdb79bb4f">removeCollisionPlane</a>(PxU32 index)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#989eedbe5212ae796f683ec6f97451c2">removeCollisionSphere</a>(PxU32 index)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#2c5b2019415eea578c80ee6678d830c7">removeCollisionTriangle</a>(PxU32 index)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#e24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#f60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#39a4c1f5258832f51940aaf9a44aa10f">setAngularDragCoefficient</a>(PxVec3 dragCoefficient)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#5deea84f3f38b4b98f358e56acff221e">setAngularInertiaScale</a>(PxVec3 scale)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4c765fceb26e3c72c0b1c526ea5773f6">setCentrifugalInertiaScale</a>(PxVec3 scale)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599">setClientBehaviorFlags</a>(PxActorClientBehaviorFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d">setClothFlag</a>(PxClothFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#6bc462eec7ba57909611c047a40003b6">setClothFlags</a>(PxClothFlags inFlags)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#64d468f1f5bab0e2cfabcb02b9fe9f0b">setCollisionMassScale</a>(PxReal scalingCoefficient)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#c9fb679ec22ccad7ba5ea9b2397873d6">setCollisionPlanes</a>(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#d4bde7978010861d13207ba2dcd36b7a">setCollisionSpheres</a>(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#62d56093aa47f45a263c62721bd12530">setCollisionTriangles</a>(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#04c2915cae434276ab7b60dcffa6f096">setContactOffset</a>(PxReal offset)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#6d636bc91871e6cde3535c72bfbc2f53">setDampingCoefficient</a>(PxVec3 dampingCoefficient)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#e985ceb77e39016e6945b1bfbf51cd36">setDragCoefficient</a>(PxReal scale)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#e13130b689712c14e2c98f4d98d5fd1a">setExternalAcceleration</a>(PxVec3 acceleration)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#11c07c5b385688e921d950f50ccf8e24">setFrictionCoefficient</a>(PxReal frictionCoefficient)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#e5b64a8e0ff184cf5ef76a5c6dd52ede">setGlobalPose</a>(const PxTransform &amp;pose)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#ae66828d50e4ee25ed06a5abdf87bb5c">setInertiaScale</a>(PxReal scale)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#04fcc059b87d0011a1fc01979ea47bd2">setLinearDragCoefficient</a>(PxVec3 dragCoefficient)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#a7ea423a0eca321e2b6aebd436792832">setLinearInertiaScale</a>(PxVec3 scale)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#161c0d634e0650187b0f737873bcca17">setMotionConstraintConfig</a>(const PxClothMotionConstraintConfig &amp;config)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0ccf1ef6c461898826b66f285e8c9f6a">setMotionConstraints</a>(const PxClothParticleMotionConstraint *motionConstraints)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#4f41c83d95eef0f7ed3894920cb7556d">setParticleAccelerations</a>(const PxVec4 *particleAccelerations)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#45c9ddfe6fdadcb99dc26c41eea2afb9">setParticles</a>(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b613c92ba9a4d334536c9d97d87a13df">setRestOffset</a>(PxReal offset)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0184c7d7f20110fdee01b1c485bb7a63">setRestPositions</a>(const PxVec4 *restPositions)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#8a9395c7ef65990a78a8654eedd70eef">setSelfCollisionDistance</a>(PxReal distance)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#3d1655d3a49678ac120e60e5f5d0cb74">setSelfCollisionIndices</a>(const PxU32 *indices, PxU32 nbIndices)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#444689a873e29404153b54e06c7f21f6">setSelfCollisionStiffness</a>(PxReal stiffness)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#8cdc9a3c9faebf80d20e6e821c83834b">setSeparationConstraints</a>(const PxClothParticleSeparationConstraint *separationConstraints)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b25c6eba3fdd622cf24bb768b9c9010a">setSimulationFilterData</a>(const PxFilterData &amp;data)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#f333884779888e3cbb11033877fe0638">setSleepLinearVelocity</a>(PxReal threshold)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#f5d725608c3f0cd3a7c3b67743e14aac">setSolverFrequency</a>(PxReal frequency)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#3a353d83924d66f611186e0d8a046c63">setStiffnessFrequency</a>(PxReal frequency)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#287124c7b4d26640849b8dd3489fff0d">setStretchConfig</a>(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &amp;config)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#ba7f7ca016a260f8bed962764814ade3">setTargetPose</a>(const PxTransform &amp;pose)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b6f7f3f91fe4f2ed5e2620605c4723ff">setTetherConfig</a>(const PxClothTetherConfig &amp;config)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#16ef3c8f9e199f38f84ca0b1529209e5">setVirtualParticles</a>(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#cfd45f2a5c3c1dde4bc84e8a6acab096">setWakeCounter</a>(PxReal wakeCounterValue)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#41d1bc3cbe1f01737a49bd4d489afb54">setWindDrag</a>(PxReal)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#2c43cb034276d6be1ac72b3219ebd21c">setWindLift</a>(PxReal)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#88764e4c775cf251cd8011d9b1a6fd8e">setWindVelocity</a>(PxVec3)=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">userData</a></td><td><a class="el" href="classPxActor.html">PxActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#b5092893f40cf8d9399b467f59f893de">wakeUp</a>()=0</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">~PxCloth</a>()</td><td><a class="el" href="classPxCloth.html">PxCloth</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table></div>

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