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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
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<h1>PxActor Member List</h1>This is the complete list of members for <a class="el" href="classPxActor.html">PxActor</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#aa4982d615ec8f9437319e267b50cab7">getClientBehaviorFlags</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#67fe206d8897ddce896c371ac8d789a9">getConcreteTypeName</a>() const =0</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">getWorldBounds</a>(float inflation=1.01f) const =0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fe6ddb3480f61350f60496c2e903c5c7">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#589a4e70ef83b583ee6a4fc5c7767762">release</a>()=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#e24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#f60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599">setClientBehaviorFlags</a>(PxActorClientBehaviorFlags)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#fdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#ce426ce4cca4de88806beee01eb4b87e">userData</a></td><td><a class="el" href="classPxActor.html">PxActor</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxActor.html#d20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td><a class="el" href="classPxActor.html">PxActor</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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