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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVolumeCache.h File Reference</title>
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<h1>PxVolumeCache.h File Reference</h1><code>#include "<a class="el" href="PxScene_8h-source.html">PxScene.h</a>"</code><br>
<code>#include "<a class="el" href="PxGeometryHelpers_8h-source.html">geometry/PxGeometryHelpers.h</a>"</code><br>
<p>
<div class="dynheader">
Include dependency graph for PxVolumeCache.h:</div>
<div class="dynsection">
<p><center><img src="PxVolumeCache_8h__incl.png" border="0" usemap="#PxVolumeCache.h_map" alt=""></center>
<map name="PxVolumeCache.h_map">
<area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="1064,85,1136,107"><area shape="rect" href="PxGeometryHelpers_8h.html" title="geometry/PxGeometryHelpers.h" alt="geometry/PxGeometryHelpers.h" coords="1956,85,2153,107"><area shape="rect" href="PxVisualizationParameter_8h.html" title="PxVisualizationParameter.h" alt="PxVisualizationParameter.h" coords="7,501,175,523"><area shape="rect" href="PxSceneDesc_8h.html" title="PxSceneDesc.h" alt="PxSceneDesc.h" coords="876,155,977,176"><area shape="rect" href="PxTask_8h.html" title="task/PxTask.h" alt="task/PxTask.h" coords="612,571,705,592"><area shape="rect" href="PxSimulationStatistics_8h.html" title="PxSimulationStatistics.h" alt="PxSimulationStatistics.h" coords="1396,224,1540,245"><area shape="rect" href="PxQueryReport_8h.html" title="PxQueryReport.h" alt="PxQueryReport.h" coords="1193,293,1300,315"><area shape="rect" href="PxQueryFiltering_8h.html" title="PxQueryFiltering.h" alt="PxQueryFiltering.h" 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</div>
<p>
<div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
<div class="dynsection">
<p><center><img src="PxVolumeCache_8h__dep__incl.png" border="0" usemap="#PxVolumeCache.hdep_map" alt=""></center>
<map name="PxVolumeCache.hdep_map">
<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="16,85,115,107"></map>
</div>
<p>
<a href="PxVolumeCache_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Volumetric cache for local collision geometry. <a href="classPxVolumeCache.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVolumeCache_1_1Iterator.html">PxVolumeCache::PxVolumeCache::Iterator</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A callback wrapper class for use with <a class="el" href="classPxVolumeCache.html#e589287aa090d15e8bd13efd7a80285b" title="Iterates over the scene shapes overlapping with the cache volume.">PxVolumeCache::forEach</a> function. <a href="structPxVolumeCache_1_1Iterator.html#_details">More...</a><br></td></tr>
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