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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleUtilControl.h File Reference</title>
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<h1>PxVehicleUtilControl.h File Reference</h1><code>#include "<a class="el" href="PxVehicleSDK_8h-source.html">vehicle/PxVehicleSDK.h</a>"</code><br>
<code>#include "<a class="el" href="PxVehicleDrive4W_8h-source.html">vehicle/PxVehicleDrive4W.h</a>"</code><br>
<code>#include "<a class="el" href="PxVehicleDriveNW_8h-source.html">vehicle/PxVehicleDriveNW.h</a>"</code><br>
<code>#include "<a class="el" href="PxVehicleDriveTank_8h-source.html">vehicle/PxVehicleDriveTank.h</a>"</code><br>
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Include dependency graph for PxVehicleUtilControl.h:</div>
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<a href="PxVehicleUtilControl_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to produce smooth vehicle driving control values from key inputs. <a href="structPxVehicleKeySmoothingData.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to produce smooth analog vehicle control values from analog inputs. <a href="structPxVehiclePadSmoothingData.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to produce smooth vehicle driving control values from analog and digital inputs. <a href="classPxVehicleDrive4WRawInputData.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleDriveNWRawInputData.html">PxVehicleDriveNWRawInputData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to produce smooth vehicle driving control values from analog and digital inputs. <a href="classPxVehicleDriveNWRawInputData.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to produce smooth analog tank control values from analog and digital inputs. <a href="classPxVehicleDriveTankRawInputData.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g8d4cfac998db5828bcfff2253c3d1fcc">PX_COMPILE_TIME_ASSERT</a> (0==(sizeof(<a class="el" href="classPxVehicleChassisData.html">PxVehicleChassisData</a>)&0x0f))</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g61b39294176ee679d4d1229d3ad95966">PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a> &keySmoothing, const <a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>< 8 > &steerVsForwardSpeedTable, const <a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a> &rawInputData, const PxReal timestep, const bool isVehicleInAir, <a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#g61b39294176ee679d4d1229d3ad95966"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g784f2317a01aa2367b6170bfabdc5097">PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a> &padSmoothing, const <a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>< 8 > &steerVsForwardSpeedTable, const <a class="el" href="classPxVehicleDrive4WRawInputData.html">PxVehicleDrive4WRawInputData</a> &rawInputData, const PxReal timestep, const bool isVehicleInAir, <a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#g784f2317a01aa2367b6170bfabdc5097"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga537690bce749bdce4e5eca80d43d53a">PxVehicleDriveNWSmoothDigitalRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a> &keySmoothing, const <a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>< 8 > &steerVsForwardSpeedTable, const <a class="el" href="classPxVehicleDriveNWRawInputData.html">PxVehicleDriveNWRawInputData</a> &rawInputData, const PxReal timestep, const bool isVehicleInAir, <a class="el" href="classPxVehicleDriveNW.html">PxVehicleDriveNW</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#ga537690bce749bdce4e5eca80d43d53a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g2da633b926f231e27c27dcb877535bc3">PxVehicleDriveNWSmoothAnalogRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a> &padSmoothing, const <a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable</a>< 8 > &steerVsForwardSpeedTable, const <a class="el" href="classPxVehicleDriveNWRawInputData.html">PxVehicleDriveNWRawInputData</a> &rawInputData, const PxReal timestep, const bool isVehicleInAir, <a class="el" href="classPxVehicleDriveNW.html">PxVehicleDriveNW</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#g2da633b926f231e27c27dcb877535bc3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g89b530b003b89280677e09327fbdb606">PxVehicleDriveTankSmoothDigitalRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a> &keySmoothing, const <a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a> &rawInputData, const PxReal timestep, <a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog tank control values from digital inputs (keyboard). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#g89b530b003b89280677e09327fbdb606"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g2b7e00f8931f3b84d3aa6510d7a6cfaa">PxVehicleDriveTankSmoothAnalogRawInputsAndSetAnalogInputs</a> (const <a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a> &padSmoothing, const <a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a> &rawInputData, const PxReal timestep, <a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a> &focusVehicle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to smooth and set analog tank control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values. <a href="group__vehicle.html#g2b7e00f8931f3b84d3aa6510d7a6cfaa"></a><br></td></tr>
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