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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleShaders.h File Reference</title>
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<h1>PxVehicleShaders.h File Reference</h1><code>#include &quot;<a class="el" href="PxSimpleTypes_8h-source.html">foundation/PxSimpleTypes.h</a>&quot;</code><br>

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Include dependency graph for PxVehicleShaders.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxVehicleShaders_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef void(*&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g50d8d77d464150cfe6d3f16a12cdbf30">PxVehicleComputeTireForce</a> )(const void *shaderData, const PxF32 tireFriction, const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber, const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius, const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad, const PxF32 gravity, const PxF32 recipGravity, PxF32 &amp;wheelTorque, PxF32 &amp;tireLongForceMag, PxF32 &amp;tireLatForceMag, PxF32 &amp;tireAlignMoment)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Prototype of shader function that is used to compute wheel torque and tire forces.  <a href="group__vehicle.html#g50d8d77d464150cfe6d3f16a12cdbf30"></a><br></td></tr>
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