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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleSDK.h File Reference</title>
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<h1>PxVehicleSDK.h File Reference</h1><code>#include "<a class="el" href="Px_8h-source.html">foundation/Px.h</a>"</code><br>
<code>#include "<a class="el" href="PxTypeInfo_8h-source.html">common/PxTypeInfo.h</a>"</code><br>
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Include dependency graph for PxVehicleSDK.h:</div>
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<p><center><img src="PxVehicleSDK_8h__incl.png" border="0" usemap="#PxVehicleSDK.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxVehicleSDK_8h__dep__incl.png" border="0" usemap="#PxVehicleSDK.hdep_map" alt=""></center>
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<area shape="rect" href="PxVehicleComponents_8h.html" title="PxVehicleComponents.h" alt="PxVehicleComponents.h" coords="292,85,444,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="471,432,569,453"><area shape="rect" href="PxVehicleUtilControl_8h.html" title="PxVehicleUtilControl.h" alt="PxVehicleUtilControl.h" coords="505,362,641,384"><area shape="rect" href="PxVehicleUpdate_8h.html" title="PxVehicleUpdate.h" alt="PxVehicleUpdate.h" coords="868,154,985,176"><area shape="rect" href="PxVehicleUtilSetup_8h.html" title="PxVehicleUtilSetup.h" alt="PxVehicleUtilSetup.h" coords="939,362,1067,384"><area shape="rect" href="PxVehicleUtilTelemetry_8h.html" title="PxVehicleUtilTelemetry.h" alt="PxVehicleUtilTelemetry.h" coords="1060,85,1215,106"><area shape="rect" href="PxVehicleDrive_8h.html" title="PxVehicleDrive.h" alt="PxVehicleDrive.h" coords="360,224,467,245"><area shape="rect" href="PxVehicleDrive4W_8h.html" title="PxVehicleDrive4W.h" alt="PxVehicleDrive4W.h" coords="255,293,380,314"><area shape="rect" href="PxVehicleDriveTank_8h.html" title="PxVehicleDriveTank.h" alt="PxVehicleDriveTank.h" coords="455,293,591,314"><area shape="rect" href="PxVehicleDriveNW_8h.html" title="PxVehicleDriveNW.h" alt="PxVehicleDriveNW.h" coords="615,293,743,314"><area shape="rect" href="PxVehicleWheels_8h.html" title="PxVehicleWheels.h" alt="PxVehicleWheels.h" coords="257,154,380,176"><area shape="rect" href="PxVehicleNoDrive_8h.html" title="PxVehicleNoDrive.h" alt="PxVehicleNoDrive.h" coords="7,224,129,245"></map>
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<a href="PxVehicleSDK_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleTypes.html">PxVehicleTypes</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">An enumeration of concrete vehicle classes inheriting from <a class="el" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>. <a href="structPxVehicleConcreteType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a> (20)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">This number is the maximum number of wheels allowed for a vehicle. <a href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770">PX_DEBUG_VEHICLE_ON</a> (1)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Compiler setting to enable recording of telemetry data. <a href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT bool PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca">PxInitVehicleSDK</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Initialize the PhysXVehicle library. <a href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT void PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6">PxCloseVehicleSDK</a> (<a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Shut down the PhysXVehicle library. <a href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9">PxVehicleSetBasisVectors</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &up, const <a class="el" href="classPxVec3.html">PxVec3</a> &forward)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the basis vectors of the vehicle simulation. <a href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5">PxVehicleSetUpdateMode</a> (<a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode::Enum</a> vehicleUpdateMode)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor. <a href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0">PxVehicleSetSweepHitRejectionAngles</a> (const PxF32 pointRejectAngle, const PxF32 normalRejectAngle)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision. <a href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce">PxVehicleSetMaxHitActorAcceleration</a> (const PxF32 maxHitActorAcceleration)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Determine the maximum acceleration experienced by <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a> instances that are found to be in contact with a wheel. <a href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce"></a><br></td></tr>
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