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<h1>PxVehicleSDK.h</h1><a href="PxVehicleSDK_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_VEHICLE_SDK_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_VEHICLE_SDK_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>;
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>;
<a name="l00046"></a>00046 
<a name="l00060"></a>00060 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">bool</span> PX_CALL_CONV <a class="code" href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca" title="Initialize the PhysXVehicle library.">PxInitVehicleSDK</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>&amp; physics, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>* serializationRegistry = NULL);
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 
<a name="l00075"></a>00075 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">void</span> PX_CALL_CONV <a class="code" href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6" title="Shut down the PhysXVehicle library.">PxCloseVehicleSDK</a>(<a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>* serializationRegistry = NULL);
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 
<a name="l00081"></a><a class="code" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f">00081</a> <span class="preprocessor">#define PX_MAX_NB_WHEELS (20)</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span>
<a name="l00083"></a>00083 
<a name="l00089"></a><a class="code" href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770">00089</a> <span class="preprocessor">#define PX_DEBUG_VEHICLE_ON (1)</span>
<a name="l00090"></a>00090 <span class="preprocessor"></span>
<a name="l00091"></a>00091 
<a name="l00095"></a><a class="code" href="structPxVehicleTypes.html">00095</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleTypes.html">PxVehicleTypes</a>
<a name="l00096"></a>00096 {
<a name="l00097"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">00097</a>     <span class="keyword">enum</span> <a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">Enum</a>
<a name="l00098"></a>00098     {
<a name="l00099"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacba0ca57466c4e1ab3dd7c932000b676af">00099</a>         eDRIVE4W=0,
<a name="l00100"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbbdd83f480ed743cfb5addf04f230b13e">00100</a>         eDRIVENW,
<a name="l00101"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb5159c978ab78d819f2d78f08ea980ceb">00101</a>         eDRIVETANK,
<a name="l00102"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb55b0f71d4462431b819f71266e0044e6">00102</a>         eNODRIVE,
<a name="l00103"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbd57e78d0f7275a7f15dc964e61913136">00103</a>         eUSER1,
<a name="l00104"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb8b979f6024126992de69ac54e9d37a09">00104</a>         eUSER2,
<a name="l00105"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb2fba6fcc66564bbc6edcb6e3ddc6fdd7">00105</a>         eUSER3,
<a name="l00106"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbd640d229fa827a4a5b2cdf4e418b34a9">00106</a>         eMAX_NB_VEHICLE_TYPES
<a name="l00107"></a>00107     };
<a name="l00108"></a>00108 };
<a name="l00109"></a>00109 
<a name="l00110"></a>00110 
<a name="l00116"></a><a class="code" href="structPxVehicleConcreteType.html">00116</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleConcreteType.html" title="An enumeration of concrete vehicle classes inheriting from PxBase.">PxVehicleConcreteType</a>
<a name="l00117"></a>00117 {
<a name="l00118"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">00118</a>     <span class="keyword">enum</span> <a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">Enum</a>
<a name="l00119"></a>00119     {
<a name="l00120"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039adee222f7317a5a841cbd3cd865c289a6">00120</a>         eVehicleNoDrive = <a class="code" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e80156649a63242d4a34c1c69af29eb92a">PxConcreteType::eFIRST_VEHICLE_EXTENSION</a>,
<a name="l00121"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039ab3e1d47aef373bcff25c03e21088204d">00121</a>         eVehicleDrive4W,
<a name="l00122"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039ad2458cf0a9f26579e4893890cca19e0c">00122</a>         eVehicleDriveNW,
<a name="l00123"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a59dee7e9fd5f6e8083af8f634db0c0e4">00123</a>         eVehicleDriveTank
<a name="l00124"></a>00124     };
<a name="l00125"></a>00125 };
<a name="l00126"></a>00126 
<a name="l00127"></a>00127 
<a name="l00135"></a>00135 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9" title="Set the basis vectors of the vehicle simulation.">PxVehicleSetBasisVectors</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; up, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; forward);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137 
<a name="l00141"></a><a class="code" href="structPxVehicleUpdateMode.html">00141</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a>
<a name="l00142"></a>00142 {
<a name="l00143"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">00143</a>     <span class="keyword">enum</span> <a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">Enum</a>
<a name="l00144"></a>00144     {
<a name="l00145"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">00145</a>         eVELOCITY_CHANGE,
<a name="l00146"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118712ffa534e8491fc88e459c831c576e3">00146</a>         eACCELERATION   
<a name="l00147"></a>00147     };
<a name="l00148"></a>00148 };
<a name="l00149"></a>00149 
<a name="l00150"></a>00150 
<a name="l00162"></a>00162 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5" title="Set the effect of PxVehicleUpdates to be either to modify each vehicle&amp;#39;s rigid...">PxVehicleSetUpdateMode</a>(<a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode::Enum</a> vehicleUpdateMode);
<a name="l00163"></a>00163 
<a name="l00216"></a>00216 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0" title="Set threshold angles that are used to determine if a wheel hit is to be resolved...">PxVehicleSetSweepHitRejectionAngles</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> pointRejectAngle, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> normalRejectAngle);
<a name="l00217"></a>00217 
<a name="l00218"></a>00218 
<a name="l00230"></a>00230 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce" title="Determine the maximum acceleration experienced by PxRigidDynamic instances that are...">PxVehicleSetMaxHitActorAcceleration</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> maxHitActorAcceleration);
<a name="l00231"></a>00231 
<a name="l00232"></a>00232 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00233"></a>00233 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00234"></a>00234 <span class="preprocessor">#endif</span>
<a name="l00235"></a>00235 <span class="preprocessor"></span>
<a name="l00237"></a>00237 <span class="preprocessor">#endif //PX_VEHICLE_SDK_H</span>
</pre></div></div>

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