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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVec4.h File Reference</title>
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<h1>PxVec4.h File Reference</h1><code>#include &quot;<a class="el" href="PxMath_8h-source.html">foundation/PxMath.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxAssert_8h-source.html">foundation/PxAssert.h</a>&quot;</code><br>

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Include dependency graph for PxVec4.h:</div>
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<a href="PxVec4_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVec4.html">PxVec4</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">4 Element vector class.  <a href="classPxVec4.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static PX_CUDA_CALLABLE <br class="typebreak">
PX_INLINE <a class="el" href="classPxVec4.html">PxVec4</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gd528b6ca0979b1eff7aa814637c1711c">operator*</a> (float f, const <a class="el" href="classPxVec4.html">PxVec4</a> &amp;v)</td></tr>

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