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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVec3.h File Reference</title>
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<h1>PxVec3.h File Reference</h1><code>#include "<a class="el" href="PxMath_8h-source.html">foundation/PxMath.h</a>"</code><br>
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Include dependency graph for PxVec3.h:</div>
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<a href="PxVec3_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVec3.html">PxVec3</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">3 Element vector class. <a href="classPxVec3.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static PX_CUDA_CALLABLE <br class="typebreak">
PX_FORCE_INLINE <a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#ge776faf7f6d5b480bfff8c2d21b9c4ad">operator*</a> (float f, const <a class="el" href="classPxVec3.html">PxVec3</a> &v)</td></tr>
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