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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVec2.h File Reference</title>
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<h1>PxVec2.h File Reference</h1><code>#include &quot;<a class="el" href="PxMath_8h-source.html">foundation/PxMath.h</a>&quot;</code><br>

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Include dependency graph for PxVec2.h:</div>
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<a href="PxVec2_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxVec2.html">PxVec2</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">2 Element vector class.  <a href="classPxVec2.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static PX_CUDA_CALLABLE <br class="typebreak">
PX_FORCE_INLINE <a class="el" href="classPxVec2.html">PxVec2</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#ga7415102b45174d3eda4d4f2f12127bc">operator*</a> (float f, const <a class="el" href="classPxVec2.html">PxVec2</a> &amp;v)</td></tr>

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