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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh.h File Reference</title>
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<h1>PxTriangleMesh.h File Reference</h1><code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>&quot;</code><br>

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Include dependency graph for PxTriangleMesh.h:</div>
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<p><center><img src="PxTriangleMesh_8h__incl.png" border="0" usemap="#PxTriangleMesh.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxTriangleMesh_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshMidPhase.html">PxMeshMidPhase</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes).  <a href="structPxMeshMidPhase.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags for the mesh geometry properties.  <a href="structPxTriangleMeshFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A triangle mesh, also called a 'polygon soup'.  <a href="classPxTriangleMesh.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A triangle mesh containing the <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529" title="Default midphase mesh structure, as used up to PhysX 3.3.">PxMeshMidPhase::eBVH33</a> structure.  <a href="classPxBVH33TriangleMesh.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A triangle mesh containing the <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f442051af73b6c6b3a5ac4df2928b6d446" title="New midphase mesh structure, introduced in PhysX 3.4.">PxMeshMidPhase::eBVH34</a> structure.  <a href="classPxBVH34TriangleMesh.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g180863caf5cb983172af50521c9735ac">PX_ENABLE_DYNAMIC_MESH_RTREE</a>&nbsp;&nbsp;&nbsp;1</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enables the dynamic rtree mesh feature. It is recommended to use this feature for scene queries only.  <a href="group__geomutils.html#g180863caf5cb983172af50521c9735ac"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
&lt; <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag::Enum</a>, <br class="typebreak">
PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g9bff69ddd57aac22aad966a4b30983e7">PxTriangleMeshFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxTriangleMeshFlag.html" title="Flags for the mesh geometry properties.">PxTriangleMeshFlag</a>.  <a href="group__geomutils.html#g9bff69ddd57aac22aad966a4b30983e7"></a><br></td></tr>
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