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<h1>PxTriangleMeshGeometry.h</h1><a href="PxTriangleMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxMeshScale_8h.html">geometry/PxMeshScale.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;.">PxTriangleMesh</a>;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 
<a name="l00053"></a><a class="code" href="structPxMeshGeometryFlag.html">00053</a> <span class="keyword">struct </span><a class="code" href="structPxMeshGeometryFlag.html" title="Flags controlling the simulated behavior of the triangle mesh geometry.">PxMeshGeometryFlag</a>
<a name="l00054"></a>00054 {
<a name="l00055"></a><a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">00055</a>     <span class="keyword">enum</span> <a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">Enum</a>
<a name="l00056"></a>00056     {
<a name="l00057"></a><a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014">00057</a>         eDOUBLE_SIDED = (1&lt;&lt;1)  
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 
<a name="l00060"></a>00060     };
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062 
<a name="l00068"></a><a class="code" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463">00068</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxMeshGeometryFlag::Enum,PxU8&gt;</a> <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a>;
<a name="l00069"></a>00069 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
<a name="l00070"></a>00070 
<a name="l00071"></a>00071 
<a name="l00082"></a><a class="code" href="classPxTriangleMeshGeometry.html">00082</a> class <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a> : public <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a> 
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084 <span class="keyword">public</span>:
<a name="l00090"></a><a class="code" href="classPxTriangleMeshGeometry.html#d8d886a991c25f98a83d70be5cba0410">00090</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>() : 
<a name="l00091"></a>00091         PxGeometry  (<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eTRIANGLEMESH), 
<a name="l00092"></a>00092         triangleMesh(NULL)
<a name="l00093"></a>00093     {}
<a name="l00094"></a>00094 
<a name="l00102"></a><a class="code" href="classPxTriangleMeshGeometry.html#1a1cef2255e9fc7357a4f9e07c2826b4">00102</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>(   <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;.">PxTriangleMesh</a>* mesh, 
<a name="l00103"></a>00103                                         <span class="keyword">const</span> <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a>&amp; scaling = <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a>(), 
<a name="l00104"></a>00104                                         <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a> flags = <a class="code" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463" title="collection of set bits defined in PxMeshGeometryFlag.">PxMeshGeometryFlags</a>()) :
<a name="l00105"></a>00105         PxGeometry  (<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eTRIANGLEMESH), 
<a name="l00106"></a>00106         scale       (scaling), 
<a name="l00107"></a>00107         meshFlags   (flags), 
<a name="l00108"></a>00108         triangleMesh(mesh) 
<a name="l00109"></a>00109     {}
<a name="l00110"></a>00110 
<a name="l00121"></a>00121     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 <span class="keyword">public</span>:
<a name="l00124"></a><a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6">00124</a>     <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a>         scale;              
<a name="l00125"></a><a class="code" href="classPxTriangleMeshGeometry.html#32ce1910ff9ea011bca00f460713f1ef">00125</a>     <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a> meshFlags;          
<a name="l00126"></a><a class="code" href="classPxTriangleMeshGeometry.html#114bc6e19dc5bc001ef9cedd1b772a03">00126</a>     <a class="code" href="structPxPadding.html">PxPadding&lt;3&gt;</a>        paddingFromFlags;   
<a name="l00127"></a><a class="code" href="classPxTriangleMeshGeometry.html#36384e72aaa256ef42c239da306a0587">00127</a>     <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;.">PxTriangleMesh</a>*     triangleMesh;       
<a name="l00128"></a>00128 };
<a name="l00129"></a>00129 
<a name="l00130"></a>00130 
<a name="l00131"></a><a class="code" href="group__geomutils.html#gaf05257acc89ab07e0994b8c00690256">00131</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#gaf05257acc89ab07e0994b8c00690256" title="Returns true if the geometry is valid.">PxTriangleMeshGeometry::isValid</a>()<span class="keyword"> const</span>
<a name="l00132"></a>00132 <span class="keyword"></span>{
<a name="l00133"></a>00133     <span class="keywordflow">if</span>(<a class="code" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">mType</a> != <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed56b3210a7dca3bddcc8755338987725eb">PxGeometryType::eTRIANGLEMESH</a>)
<a name="l00134"></a>00134         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00135"></a>00135     <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#12f2dbcf5214c4c5956dab0e75831449" title="A nonuniform scaling.">scale</a>.<a class="code" href="classPxVec3.html#65b6f42ac7654a7d79590a2f1d00e160" title="returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)">isFinite</a>() || !<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#63902c04c9a3f326b5f969fa931e53fd" title="The orientation of the scaling axes.">rotation</a>.<a class="code" href="classPxQuat.html#3890ca4efba038ab0fc84bb39c5267db" title="returns true if finite and magnitude is close to unit">isUnit</a>())
<a name="l00136"></a>00136         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00137"></a>00137     <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#6c8b93430301371e3c5c60fed3e53c3b">isValidForTriangleMesh</a>())
<a name="l00138"></a>00138         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00139"></a>00139     <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#36384e72aaa256ef42c239da306a0587" title="A reference to the mesh object.">triangleMesh</a>)
<a name="l00140"></a>00140         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00141"></a>00141 
<a name="l00142"></a>00142     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00143"></a>00143 }
<a name="l00144"></a>00144 
<a name="l00145"></a>00145 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00146"></a>00146 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00147"></a>00147 <span class="preprocessor">#endif</span>
<a name="l00148"></a>00148 <span class="preprocessor"></span>
<a name="l00150"></a>00150 <span class="preprocessor">#endif</span>
</pre></div></div>

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