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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshExt.h File Reference</title>
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<h1>PxTriangleMeshExt.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>

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Include dependency graph for PxTriangleMeshExt.h:</div>
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<a href="PxTriangleMeshExt_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class to find mesh triangles touched by a specified geometry object.  <a href="classPxMeshOverlapUtil.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gdc8527630e57855176639ffc43028ef6">PxComputeMeshPenetration</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;meshGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;meshPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &amp;nb)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh.  <a href="group__extensions.html#gdc8527630e57855176639ffc43028ef6"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g78a7fcf3e5c470de1083ada5fde8e32f">PxComputeTriangleMeshPenetration</a> (<a class="el" href="classPxVec3.html">PxVec3</a> &amp;direction, PxReal &amp;depth, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;meshGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;meshPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> *usedIter=NULL)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh.  <a href="group__extensions.html#g78a7fcf3e5c470de1083ada5fde8e32f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053">PxComputeHeightFieldPenetration</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;heightFieldGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;heightFieldPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &amp;nb)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield.  <a href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gdf1d4e04d0c9587b111c3737c9789658">PxComputeHeightFieldPenetration</a> (<a class="el" href="classPxVec3.html">PxVec3</a> &amp;direction, PxReal &amp;depth, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;heightFieldGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;heightFieldPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> *usedIter=NULL)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield.  <a href="group__extensions.html#gdf1d4e04d0c9587b111c3737c9789658"></a><br></td></tr>
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