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<h1>PxTriangleMeshExt.h</h1><a href="PxTriangleMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>;
<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>;
<a name="l00048"></a>00048 
<a name="l00061"></a><a class="code" href="classPxMeshOverlapUtil.html">00061</a>     <span class="keyword">class </span><a class="code" href="classPxMeshOverlapUtil.html" title="Utility class to find mesh triangles touched by a specified geometry object.">PxMeshOverlapUtil</a>
<a name="l00062"></a>00062     {
<a name="l00063"></a>00063         <span class="keyword">public</span>:
<a name="l00064"></a>00064                                         <a class="code" href="classPxMeshOverlapUtil.html" title="Utility class to find mesh triangles touched by a specified geometry object.">PxMeshOverlapUtil</a>();
<a name="l00065"></a>00065                                         ~<a class="code" href="classPxMeshOverlapUtil.html" title="Utility class to find mesh triangles touched by a specified geometry object.">PxMeshOverlapUtil</a>();
<a name="l00077"></a>00077                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           findOverlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, <span class="keyword">const</span> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>&amp; meshGeom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; meshPose);
<a name="l00078"></a>00078 
<a name="l00090"></a>00090                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           findOverlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, <span class="keyword">const</span> <a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>&amp; hfGeom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; hfPose);
<a name="l00091"></a>00091 
<a name="l00096"></a><a class="code" href="classPxMeshOverlapUtil.html#afc10eb1eb093a12f44ad751edda5059">00096</a>         <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>*    <a class="code" href="classPxMeshOverlapUtil.html#afc10eb1eb093a12f44ad751edda5059" title="Retrieves array of triangle indices after a findOverlap call.">getResults</a>()<span class="keyword">    const   </span>{ <span class="keywordflow">return</span> mResultsMemory;    }
<a name="l00097"></a>00097 
<a name="l00102"></a><a class="code" href="classPxMeshOverlapUtil.html#3c6325446aac1cf7f1a8f07ffe90dd03">00102</a>         <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           <a class="code" href="classPxMeshOverlapUtil.html#3c6325446aac1cf7f1a8f07ffe90dd03" title="Retrieves number of triangle indices after a findOverlap call.">getNbResults</a>()<span class="keyword">  const   </span>{ <span class="keywordflow">return</span> mNbResults;        }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104         <span class="keyword">private</span>:
<a name="l00105"></a><a class="code" href="classPxMeshOverlapUtil.html#e7c3e17877da7c7c7fb3049401a1f8d4">00105</a>                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>*          mResultsMemory;
<a name="l00106"></a><a class="code" href="classPxMeshOverlapUtil.html#a2c290a124977239d5c5210e972ffd8d">00106</a>                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           mResults[256];
<a name="l00107"></a><a class="code" href="classPxMeshOverlapUtil.html#cfe5ac18f78dff731479057553f04785">00107</a>                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           mNbResults;
<a name="l00108"></a><a class="code" href="classPxMeshOverlapUtil.html#84e59558ff811c57d858bc5d0cde469d">00108</a>                         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>           mMaxNbResults;
<a name="l00109"></a>00109     };
<a name="l00110"></a>00110 
<a name="l00136"></a>00136     <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>   <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="group__extensions.html#gdc8527630e57855176639ffc43028ef6" title="Computes an approximate minimum translational distance (MTD) between a geometry object...">PxComputeMeshPenetration</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxIter, 
<a name="l00137"></a>00137                                                     <span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, 
<a name="l00138"></a>00138                                                     <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, 
<a name="l00139"></a>00139                                                     <span class="keyword">const</span> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>&amp; meshGeom, 
<a name="l00140"></a>00140                                                     <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; meshPose, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>&amp; nb);
<a name="l00141"></a>00141 
<a name="l00142"></a>00142 
<a name="l00170"></a>00170     <span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#g78a7fcf3e5c470de1083ada5fde8e32f" title="Computes an approximate minimum translational distance (MTD) between a geometry object...">PxComputeTriangleMeshPenetration</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; direction, 
<a name="l00171"></a>00171                                           <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>&amp; depth,
<a name="l00172"></a>00172                                           <span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, 
<a name="l00173"></a>00173                                           <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, 
<a name="l00174"></a>00174                                           <span class="keyword">const</span> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>&amp; meshGeom, 
<a name="l00175"></a>00175                                           <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; meshPose, 
<a name="l00176"></a>00176                                           <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxIter,
<a name="l00177"></a>00177                                           <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* usedIter = NULL);
<a name="l00178"></a>00178 
<a name="l00204"></a>00204     <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>   <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053" title="Computes an approximate minimum translational distance (MTD) between a geometry object...">PxComputeHeightFieldPenetration</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxIter, 
<a name="l00205"></a>00205                                                            <span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, 
<a name="l00206"></a>00206                                                            <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, 
<a name="l00207"></a>00207                                                            <span class="keyword">const</span> <a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>&amp; heightFieldGeom, 
<a name="l00208"></a>00208                                                            <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; heightFieldPose, 
<a name="l00209"></a>00209                                                            <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>&amp; nb);
<a name="l00210"></a>00210 
<a name="l00211"></a>00211 
<a name="l00239"></a>00239     <span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053" title="Computes an approximate minimum translational distance (MTD) between a geometry object...">PxComputeHeightFieldPenetration</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; direction, 
<a name="l00240"></a>00240                                          <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>&amp; depth,
<a name="l00241"></a>00241                                          <span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geom, 
<a name="l00242"></a>00242                                          <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; geomPose, 
<a name="l00243"></a>00243                                          <span class="keyword">const</span> <a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>&amp; heightFieldGeom, 
<a name="l00244"></a>00244                                          <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; heightFieldPose,
<a name="l00245"></a>00245                                          <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxIter, 
<a name="l00246"></a>00246                                          <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* usedIter = NULL);
<a name="l00247"></a>00247 
<a name="l00248"></a>00248 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00249"></a>00249 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00250"></a>00250 <span class="preprocessor">#endif</span>
<a name="l00251"></a>00251 <span class="preprocessor"></span>
<a name="l00253"></a>00253 <span class="preprocessor">#endif</span>
</pre></div></div>

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