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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTask.h File Reference</title>
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<h1>PxTask.h File Reference</h1><code>#include "<a class="el" href="PxTaskDefine_8h-source.html">task/PxTaskDefine.h</a>"</code><br>
<code>#include "<a class="el" href="PxTaskManager_8h-source.html">task/PxTaskManager.h</a>"</code><br>
<code>#include "<a class="el" href="PxCpuDispatcher_8h-source.html">task/PxCpuDispatcher.h</a>"</code><br>
<code>#include "<a class="el" href="PxGpuDispatcher_8h-source.html">task/PxGpuDispatcher.h</a>"</code><br>
<code>#include "<a class="el" href="PxAssert_8h-source.html">foundation/PxAssert.h</a>"</code><br>
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Include dependency graph for PxTask.h:</div>
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<p><center><img src="PxTask_8h__incl.png" border="0" usemap="#PxTask.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="123,362,221,384"><area shape="rect" href="PxSceneDesc_8h.html" title="PxSceneDesc.h" alt="PxSceneDesc.h" coords="57,85,159,106"><area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="151,154,223,176"><area shape="rect" href="PxGpuDispatcher_8h.html" title="PxGpuDispatcher.h" alt="PxGpuDispatcher.h" coords="233,85,353,106"><area shape="rect" href="PxGpuTask_8h.html" title="PxGpuTask.h" alt="PxGpuTask.h" coords="297,154,385,176"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="167,293,263,314"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="221,224,339,245"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="363,224,488,245"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="351,293,471,314"></map>
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<a href="PxTask_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Base class of all task types. <a href="classphysx_1_1PxBaseTask.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classphysx_1_1PxTask.html">physx::PxTask</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A <a class="el" href="classphysx_1_1PxBaseTask.html" title="Base class of all task types.">PxBaseTask</a> implementation with deferred execution and full dependencies. <a href="classphysx_1_1PxTask.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classphysx_1_1PxLightCpuTask.html">physx::PxLightCpuTask</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A <a class="el" href="classphysx_1_1PxBaseTask.html" title="Base class of all task types.">PxBaseTask</a> implementation with immediate execution and simple dependencies. <a href="classphysx_1_1PxLightCpuTask.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacephysx.html">physx</a></td></tr>
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