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<h1>PxStringTableExt.h</h1><a href="PxStringTableExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
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<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
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<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_STRING_TABLE_EXT_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_STRING_TABLE_EXT_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxStringTable_8h.html">common/PxStringTable.h</a>"</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="preprocessor">#endif</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00047"></a><a class="code" href="classPxStringTableExt.html">00047</a> <span class="keyword">class </span><a class="code" href="classPxStringTableExt.html" title="a factory class for creating PxStringTable with a specific allocator.">PxStringTableExt</a>
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">public</span>:
<a name="l00050"></a>00050     <span class="keyword">static</span> <a class="code" href="classPxStringTable.html" title="a table to manage strings. Strings allocated through this object are expected to...">PxStringTable</a>&amp; createStringTable( physx::PxAllocatorCallback&amp; inAllocator );
<a name="l00051"></a>00051 };
<a name="l00052"></a>00052 
<a name="l00053"></a>00053 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00055"></a>00055 <span class="preprocessor">#endif</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span>
<a name="l00057"></a>00057 <span class="preprocessor">#endif</span>
</pre></div></div>

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