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<h1>PxSimulationStatistics.h</h1><a href="PxSimulationStatistics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_SIMULATION_STATISTICS</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_SIMULATION_STATISTICS</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00051"></a><a class="code" href="classPxSimulationStatistics.html">00051</a> <span class="keyword">class </span><a class="code" href="classPxSimulationStatistics.html" title="Class used to retrieve statistics for a simulation step.">PxSimulationStatistics</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">public</span>:
<a name="l00058"></a><a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c">00058</a> <span class="keyword">enum</span> <a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c" title="Identifies each type of broadphase volume.">VolumeType</a>
<a name="l00059"></a>00059 {
<a name="l00064"></a><a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c72731d6b28d539f63127cbce5115c415">00064</a> eRIGID_BODY,
<a name="l00065"></a>00065
<a name="l00071"></a><a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c941542fa629d7c3c16534c1b4226c73b">00071</a> ePARTICLE_SYSTEM <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>,
<a name="l00072"></a>00072
<a name="l00077"></a><a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c443f84df0f0bff95fdb0cadd4a17f31a">00077</a> eCLOTH,
<a name="l00078"></a>00078
<a name="l00079"></a><a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">00079</a> eVOLUME_COUNT
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081
<a name="l00086"></a><a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c36">00086</a> <span class="keyword">enum</span> <a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c36" title="Different types of rigid body collision pair statistics.">RbPairStatsType</a>
<a name="l00087"></a>00087 {
<a name="l00091"></a><a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c36366eae507d69961741d28c3b6c04d576">00091</a> eDISCRETE_CONTACT_PAIRS,
<a name="l00092"></a>00092
<a name="l00101"></a><a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c3613b4e0a4ca71ad756078820ab928c1b3">00101</a> eCCD_PAIRS,
<a name="l00102"></a>00102
<a name="l00108"></a><a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c36e1d23646a3bd6d7cfef7986a92afe270">00108</a> eMODIFIED_CONTACT_PAIRS,
<a name="l00109"></a>00109
<a name="l00115"></a><a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c369b0bca86a9a15f66d11b191efbcfb65b">00115</a> eTRIGGER_PAIRS
<a name="l00116"></a>00116 };
<a name="l00117"></a>00117
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="comment">//objects:</span>
<a name="l00123"></a><a class="code" href="classPxSimulationStatistics.html#3ba1901c4ac662c535daa1ac58987aba">00123</a> <span class="comment"></span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbActiveConstraints;
<a name="l00124"></a>00124
<a name="l00130"></a><a class="code" href="classPxSimulationStatistics.html#db8e7d0a9d70b16a4b7309c4d47685e2">00130</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbActiveDynamicBodies;
<a name="l00131"></a>00131
<a name="l00138"></a><a class="code" href="classPxSimulationStatistics.html#f783cd541d93f5f72b64f07cebbbe71a">00138</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbActiveKinematicBodies;
<a name="l00139"></a>00139
<a name="l00143"></a><a class="code" href="classPxSimulationStatistics.html#8aebb151f3f50cd831f2a42165ef9409">00143</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbStaticBodies;
<a name="l00144"></a>00144
<a name="l00150"></a><a class="code" href="classPxSimulationStatistics.html#1d5feb904597a5a98d02f39707e6c349">00150</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbDynamicBodies;
<a name="l00151"></a>00151
<a name="l00156"></a><a class="code" href="classPxSimulationStatistics.html#2385b3afe6fc6237f7fcbb4712e4ad57">00156</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbShapes[<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>];
<a name="l00157"></a>00157
<a name="l00161"></a><a class="code" href="classPxSimulationStatistics.html#4903606cb701b7237a92a6a43f8d60ea">00161</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbAggregates;
<a name="l00162"></a>00162
<a name="l00166"></a><a class="code" href="classPxSimulationStatistics.html#bfd24df0bcef58fccc82cd06423aeff2">00166</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbArticulations;
<a name="l00167"></a>00167
<a name="l00168"></a>00168 <span class="comment">//solver:</span>
<a name="l00172"></a><a class="code" href="classPxSimulationStatistics.html#9b03e0dc11df05eea8ded2e95d01fdcf">00172</a> <span class="comment"></span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbAxisSolverConstraints;
<a name="l00173"></a>00173
<a name="l00177"></a><a class="code" href="classPxSimulationStatistics.html#bfacb597d8b72b1d86961dfdb8e768e3">00177</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> compressedContactSize;
<a name="l00178"></a>00178
<a name="l00182"></a><a class="code" href="classPxSimulationStatistics.html#a1e487295538b16ec29c359082d12976">00182</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> requiredContactConstraintMemory;
<a name="l00183"></a>00183
<a name="l00187"></a><a class="code" href="classPxSimulationStatistics.html#b56ac5aa68f31b68a0852c87817ff026">00187</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> peakConstraintMemory;
<a name="l00188"></a>00188
<a name="l00189"></a>00189 <span class="comment">//broadphase:</span>
<a name="l00198"></a><a class="code" href="classPxSimulationStatistics.html#4e7028fdf11d3b1fd849cf5bf8e10081">00198</a> <span class="comment"></span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbBroadPhaseAdds(<a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c" title="Identifies each type of broadphase volume.">VolumeType</a> type)<span class="keyword"> const</span>
<a name="l00199"></a>00199 <span class="keyword"> </span>{
<a name="l00200"></a>00200 <span class="keywordflow">if</span> (type != eVOLUME_COUNT)
<a name="l00201"></a>00201 <span class="keywordflow">return</span> nbBroadPhaseAdds[type];
<a name="l00202"></a>00202 <span class="keywordflow">else</span>
<a name="l00203"></a>00203 {
<a name="l00204"></a>00204 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(<span class="keyword">false</span>);
<a name="l00205"></a>00205 <span class="keywordflow">return</span> 0;
<a name="l00206"></a>00206 }
<a name="l00207"></a>00207 }
<a name="l00208"></a>00208
<a name="l00217"></a><a class="code" href="classPxSimulationStatistics.html#7db95116b2241e89d3bc17934d801979">00217</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbBroadPhaseRemoves(<a class="code" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c" title="Identifies each type of broadphase volume.">VolumeType</a> type)<span class="keyword"> const</span>
<a name="l00218"></a>00218 <span class="keyword"> </span>{
<a name="l00219"></a>00219 <span class="keywordflow">if</span> (type != eVOLUME_COUNT)
<a name="l00220"></a>00220 <span class="keywordflow">return</span> nbBroadPhaseRemoves[type];
<a name="l00221"></a>00221 <span class="keywordflow">else</span>
<a name="l00222"></a>00222 {
<a name="l00223"></a>00223 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(<span class="keyword">false</span>);
<a name="l00224"></a>00224 <span class="keywordflow">return</span> 0;
<a name="l00225"></a>00225 }
<a name="l00226"></a>00226 }
<a name="l00227"></a>00227
<a name="l00228"></a>00228 <span class="comment">//collisions:</span>
<a name="l00242"></a><a class="code" href="classPxSimulationStatistics.html#86afb18c5a1cb6b290b350361c425545">00242</a> <span class="comment"></span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getRbPairStats(<a class="code" href="classPxSimulationStatistics.html#56865c878c5d74dd30a7ab81e2728c36" title="Different types of rigid body collision pair statistics.">RbPairStatsType</a> pairType, <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> g0, <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> g1)<span class="keyword"> const</span>
<a name="l00243"></a>00243 <span class="keyword"> </span>{
<a name="l00244"></a>00244 <a class="code" href="group__foundation.html#g09414aeb1a283b875edb1fa83e551aca">PX_ASSERT_WITH_MESSAGE</a>( (pairType >= eDISCRETE_CONTACT_PAIRS) &&
<a name="l00245"></a>00245 (pairType <= eTRIGGER_PAIRS),
<a name="l00246"></a>00246 <span class="stringliteral">"Invalid pairType in PxSimulationStatistics::getRbPairStats"</span>);
<a name="l00247"></a>00247
<a name="l00248"></a>00248 <span class="keywordflow">if</span> (g0 >= <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a> || g1 >= <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>)
<a name="l00249"></a>00249 {
<a name="l00250"></a>00250 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(<span class="keyword">false</span>);
<a name="l00251"></a>00251 <span class="keywordflow">return</span> 0;
<a name="l00252"></a>00252 }
<a name="l00253"></a>00253
<a name="l00254"></a>00254 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbPairs = 0;
<a name="l00255"></a>00255 <span class="keywordflow">switch</span>(pairType)
<a name="l00256"></a>00256 {
<a name="l00257"></a>00257 <span class="keywordflow">case</span> eDISCRETE_CONTACT_PAIRS:
<a name="l00258"></a>00258 nbPairs = nbDiscreteContactPairs[g0][g1];
<a name="l00259"></a>00259 <span class="keywordflow">break</span>;
<a name="l00260"></a>00260 <span class="keywordflow">case</span> eCCD_PAIRS:
<a name="l00261"></a>00261 nbPairs = nbCCDPairs[g0][g1];
<a name="l00262"></a>00262 <span class="keywordflow">break</span>;
<a name="l00263"></a>00263 <span class="keywordflow">case</span> eMODIFIED_CONTACT_PAIRS:
<a name="l00264"></a>00264 nbPairs = nbModifiedContactPairs[g0][g1];
<a name="l00265"></a>00265 <span class="keywordflow">break</span>;
<a name="l00266"></a>00266 <span class="keywordflow">case</span> eTRIGGER_PAIRS:
<a name="l00267"></a>00267 nbPairs = nbTriggerPairs[g0][g1];
<a name="l00268"></a>00268 <span class="keywordflow">break</span>;
<a name="l00269"></a>00269 }
<a name="l00270"></a>00270 <span class="keywordflow">return</span> nbPairs;
<a name="l00271"></a>00271 }
<a name="l00272"></a>00272
<a name="l00276"></a><a class="code" href="classPxSimulationStatistics.html#6310732fffde7fa5013aada6ca2434c1">00276</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbDiscreteContactPairsTotal;
<a name="l00277"></a>00277
<a name="l00282"></a><a class="code" href="classPxSimulationStatistics.html#fc4203ee9a309b63e0a9638595d28867">00282</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbDiscreteContactPairsWithCacheHits;
<a name="l00283"></a>00283
<a name="l00287"></a><a class="code" href="classPxSimulationStatistics.html#897bc3a4b6dc809b1f04059fe4b4a2af">00287</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbDiscreteContactPairsWithContacts;
<a name="l00288"></a>00288
<a name="l00292"></a><a class="code" href="classPxSimulationStatistics.html#717bce9ff3da25dd9250c1746008e52b">00292</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbNewPairs;
<a name="l00293"></a>00293
<a name="l00297"></a><a class="code" href="classPxSimulationStatistics.html#84b14e904af17d9c86d158ecea5fb9d1">00297</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbLostPairs;
<a name="l00298"></a>00298
<a name="l00302"></a><a class="code" href="classPxSimulationStatistics.html#612d72aad0d4e7adab3bbb5f14135bf1">00302</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbNewTouches;
<a name="l00303"></a>00303
<a name="l00307"></a><a class="code" href="classPxSimulationStatistics.html#e20e0fabfd1e8dfdec622a496bfbaf83">00307</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbLostTouches;
<a name="l00308"></a>00308
<a name="l00312"></a><a class="code" href="classPxSimulationStatistics.html#ab9b2646eb89d7fb3bb707256be46cf0">00312</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbPartitions;
<a name="l00313"></a>00313
<a name="l00314"></a><a class="code" href="classPxSimulationStatistics.html#910e1921a55acda66f5c22ee173eda32">00314</a> <a class="code" href="classPxSimulationStatistics.html" title="Class used to retrieve statistics for a simulation step.">PxSimulationStatistics</a>() :
<a name="l00315"></a>00315 nbActiveConstraints (0),
<a name="l00316"></a>00316 nbActiveDynamicBodies (0),
<a name="l00317"></a>00317 nbActiveKinematicBodies (0),
<a name="l00318"></a>00318 nbStaticBodies (0),
<a name="l00319"></a>00319 nbDynamicBodies (0),
<a name="l00320"></a>00320 nbAggregates (0),
<a name="l00321"></a>00321 nbArticulations (0),
<a name="l00322"></a>00322 nbAxisSolverConstraints (0),
<a name="l00323"></a>00323 compressedContactSize (0),
<a name="l00324"></a>00324 requiredContactConstraintMemory (0),
<a name="l00325"></a>00325 peakConstraintMemory (0),
<a name="l00326"></a>00326 nbDiscreteContactPairsTotal (0),
<a name="l00327"></a>00327 nbDiscreteContactPairsWithCacheHits (0),
<a name="l00328"></a>00328 nbDiscreteContactPairsWithContacts (0),
<a name="l00329"></a>00329 nbNewPairs (0),
<a name="l00330"></a>00330 nbLostPairs (0),
<a name="l00331"></a>00331 nbNewTouches (0),
<a name="l00332"></a>00332 nbLostTouches (0),
<a name="l00333"></a>00333 nbPartitions (0),
<a name="l00334"></a>00334 particlesGpuMeshCacheSize (0),
<a name="l00335"></a>00335 particlesGpuMeshCacheUsed (0),
<a name="l00336"></a>00336 particlesGpuMeshCacheHitrate (0.0f)
<a name="l00337"></a>00337 {
<a name="l00338"></a>00338 <span class="keywordflow">for</span>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i=0; i < eVOLUME_COUNT; i++)
<a name="l00339"></a>00339 {
<a name="l00340"></a>00340 nbBroadPhaseAdds[i] = 0;
<a name="l00341"></a>00341 nbBroadPhaseRemoves[i] = 0;
<a name="l00342"></a>00342 }
<a name="l00343"></a>00343
<a name="l00344"></a>00344 <span class="keywordflow">for</span>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i=0; i < <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>; i++)
<a name="l00345"></a>00345 {
<a name="l00346"></a>00346 <span class="keywordflow">for</span>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> j=0; j < PxGeometryType::eGEOMETRY_COUNT; j++)
<a name="l00347"></a>00347 {
<a name="l00348"></a>00348 nbDiscreteContactPairs[i][j] = 0;
<a name="l00349"></a>00349 nbModifiedContactPairs[i][j] = 0;
<a name="l00350"></a>00350 nbCCDPairs[i][j] = 0;
<a name="l00351"></a>00351 nbTriggerPairs[i][j] = 0;
<a name="l00352"></a>00352 }
<a name="l00353"></a>00353 }
<a name="l00354"></a>00354
<a name="l00355"></a>00355 <span class="keywordflow">for</span>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i=0; i < PxGeometryType::eGEOMETRY_COUNT; i++)
<a name="l00356"></a>00356 {
<a name="l00357"></a>00357 nbShapes[i] = 0;
<a name="l00358"></a>00358 }
<a name="l00359"></a>00359 }
<a name="l00360"></a>00360
<a name="l00361"></a>00361
<a name="l00362"></a>00362 <span class="comment">//</span>
<a name="l00363"></a>00363 <span class="comment">// We advise to not access these members directly. Use the provided accessor methods instead.</span>
<a name="l00364"></a>00364 <span class="comment">//</span>
<a name="l00365"></a>00365 <span class="comment">//broadphase:</span>
<a name="l00366"></a><a class="code" href="classPxSimulationStatistics.html#987187f968b0cf29c46c76b2f9ee9db0">00366</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbBroadPhaseAdds[eVOLUME_COUNT];
<a name="l00367"></a><a class="code" href="classPxSimulationStatistics.html#01cbba2e2282e21701466e32640133ec">00367</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbBroadPhaseRemoves[eVOLUME_COUNT];
<a name="l00368"></a>00368
<a name="l00369"></a>00369 <span class="comment">//collisions:</span>
<a name="l00370"></a><a class="code" href="classPxSimulationStatistics.html#97dfe63f126e504699c8eeda86ebcb28">00370</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbDiscreteContactPairs[<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>][<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>];
<a name="l00371"></a><a class="code" href="classPxSimulationStatistics.html#3a3e17aed5223a69ba3b832f909a6a59">00371</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbCCDPairs[<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>][<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>];
<a name="l00372"></a><a class="code" href="classPxSimulationStatistics.html#ade3e5f9699bfd0858786f9ed6b7d1c9">00372</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbModifiedContactPairs[<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>][<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>];
<a name="l00373"></a><a class="code" href="classPxSimulationStatistics.html#bcb6c70a6d7e5146767b0be74db34cde">00373</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbTriggerPairs[<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>][<a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105" title="internal use only!">PxGeometryType::eGEOMETRY_COUNT</a>];
<a name="l00374"></a>00374
<a name="l00375"></a>00375 <span class="comment">//triangle mesh cache statistics</span>
<a name="l00376"></a><a class="code" href="classPxSimulationStatistics.html#2e79aa5021d7d7bb2f817b144ccecd99">00376</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> particlesGpuMeshCacheSize;
<a name="l00377"></a><a class="code" href="classPxSimulationStatistics.html#6795433e44469a4068262a7f62f345d2">00377</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> particlesGpuMeshCacheUsed;
<a name="l00378"></a><a class="code" href="classPxSimulationStatistics.html#a720bf6ec2e4395b983f8bebbde44400">00378</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> particlesGpuMeshCacheHitrate;
<a name="l00379"></a>00379 };
<a name="l00380"></a>00380
<a name="l00381"></a>00381 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00382"></a>00382 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00383"></a>00383 <span class="preprocessor">#endif</span>
<a name="l00384"></a>00384 <span class="preprocessor"></span>
<a name="l00386"></a>00386 <span class="preprocessor">#endif</span>
</pre></div></div>
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