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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxShapeExt.h File Reference</title>
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<h1>PxShapeExt.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxShape_8h-source.html">PxShape.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxRigidActor_8h-source.html">PxRigidActor.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxGeometryQuery_8h-source.html">geometry/PxGeometryQuery.h</a>&quot;</code><br>

<p>
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Include dependency graph for PxShapeExt.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxShapeExt_8h__dep__incl.png" border="0" usemap="#PxShapeExt.hdep_map" alt=""></center>
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<a href="PxShapeExt_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html">PxShapeExt</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">utility functions for use with <a class="el" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>  <a href="classPxShapeExt.html#_details">More...</a><br></td></tr>
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