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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSerialization.h File Reference</title>
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<h1>PxSerialization.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>"</code><br>
<code>#include "<a class="el" href="PxCooking_8h-source.html">cooking/PxCooking.h</a>"</code><br>
<code>#include "<a class="el" href="PxIO_8h-source.html">foundation/PxIO.h</a>"</code><br>
<code>#include "<a class="el" href="PxTolerancesScale_8h-source.html">common/PxTolerancesScale.h</a>"</code><br>
<code>#include "<a class="el" href="PxTypeInfo_8h-source.html">common/PxTypeInfo.h</a>"</code><br>
<code>#include "<a class="el" href="PxStringTable_8h-source.html">common/PxStringTable.h</a>"</code><br>
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Include dependency graph for PxSerialization.h:</div>
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<p><center><img src="PxSerialization_8h__incl.png" border="0" usemap="#PxSerialization.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxSerialization_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSerialization.html">PxSerialization</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Utility functions for serialization. <a href="classPxSerialization.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html">PxSerialization::PxSerialization::PxXmlMiscParameter</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Additional <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> and <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a> options stored in XML serialized data. <a href="structPxSerialization_1_1PxXmlMiscParameter.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gced14ebcd90bf2d866b38867cde959ae">PX_BINARY_SERIAL_VERSION</a> 0</td></tr>
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