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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxScene.h File Reference</title>
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<h1>PxScene.h File Reference</h1><code>#include "<a class="el" href="PxVisualizationParameter_8h-source.html">PxVisualizationParameter.h</a>"</code><br>
<code>#include "<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>"</code><br>
<code>#include "<a class="el" href="PxSimulationStatistics_8h-source.html">PxSimulationStatistics.h</a>"</code><br>
<code>#include "<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>"</code><br>
<code>#include "<a class="el" href="PxQueryFiltering_8h-source.html">PxQueryFiltering.h</a>"</code><br>
<code>#include "<a class="el" href="PxClient_8h-source.html">PxClient.h</a>"</code><br>
<code>#include "<a class="el" href="PxTask_8h-source.html">task/PxTask.h</a>"</code><br>
<code>#include "<a class="el" href="PxParticleSystem_8h-source.html">particles/PxParticleSystem.h</a>"</code><br>
<code>#include "<a class="el" href="PxParticleFluid_8h-source.html">particles/PxParticleFluid.h</a>"</code><br>
<code>#include "<a class="el" href="PxPvdSceneClient_8h-source.html">pvd/PxPvdSceneClient.h</a>"</code><br>
<p>
<div class="dynheader">
Include dependency graph for PxScene.h:</div>
<div class="dynsection">
<p><center><img src="PxScene_8h__incl.png" border="0" usemap="#PxScene.h_map" alt=""></center>
<map name="PxScene.h_map">
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title="PxBroadPhase.h" alt="PxBroadPhase.h" coords="1511,224,1617,245"><area shape="rect" href="PxTolerancesScale_8h.html" title="common/PxTolerancesScale.h" alt="common/PxTolerancesScale.h" coords="1644,293,1828,315"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="957,363,1173,384"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="1105,709,1204,731"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="1503,779,1679,800"><area shape="rect" href="PxTransform_8h.html" title="foundation/PxTransform.h" alt="foundation/PxTransform.h" coords="1609,363,1767,384"><area shape="rect" href="PxMat33_8h.html" title="foundation/PxMat33.h" alt="foundation/PxMat33.h" coords="1452,363,1585,384"><area shape="rect" href="PxQuat_8h.html" title="foundation/PxQuat.h" alt="foundation/PxQuat.h" coords="1455,432,1580,453"><area shape="rect" href="PxPlane_8h.html" title="foundation/PxPlane.h" alt="foundation/PxPlane.h" coords="1604,432,1737,453"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="1352,501,1477,523"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="1351,571,1476,592"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="1395,709,1541,731"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="1243,640,1379,661"><area shape="rect" href="PxTaskDefine_8h.html" title="task/PxTaskDefine.h" alt="task/PxTaskDefine.h" coords="1867,709,1997,731"><area shape="rect" href="PxTaskManager_8h.html" title="task/PxTaskManager.h" alt="task/PxTaskManager.h" coords="1677,640,1821,661"><area shape="rect" href="PxCpuDispatcher_8h.html" title="task/PxCpuDispatcher.h" alt="task/PxCpuDispatcher.h" coords="1504,640,1653,661"><area shape="rect" href="PxGpuDispatcher_8h.html" title="task/PxGpuDispatcher.h" alt="task/PxGpuDispatcher.h" coords="1845,640,1995,661"><area shape="rect" href="PxErrorCallback_8h.html" title="foundation/PxErrorCallback.h" alt="foundation/PxErrorCallback.h" coords="1667,709,1843,731"><area shape="rect" href="PxGeometry_8h.html" title="geometry/PxGeometry.h" alt="geometry/PxGeometry.h" coords="1175,293,1327,315"><area shape="rect" href="PxParticleBase_8h.html" title="particles/PxParticleBase.h" alt="particles/PxParticleBase.h" coords="820,155,980,176"><area shape="rect" href="PxParticleBaseFlag_8h.html" title="particles/PxParticleBaseFlag.h" alt="particles/PxParticleBaseFlag.h" coords="631,293,815,315"><area shape="rect" href="PxActor_8h.html" title="PxActor.h" alt="PxActor.h" coords="879,224,940,245"><area shape="rect" href="PxParticleCreationData_8h.html" title="particles/PxParticleCreationData.h" alt="particles/PxParticleCreationData.h" coords="1015,224,1217,245"><area shape="rect" href="PxParticleReadData_8h.html" title="particles/PxParticleReadData.h" alt="particles/PxParticleReadData.h" coords="233,224,417,245"><area shape="rect" href="PxForceMode_8h.html" title="PxForceMode.h" alt="PxForceMode.h" coords="543,432,641,453"><area shape="rect" href="PxParticleFluidReadData_8h.html" title="particles/PxParticleFluidReadData.h" alt="particles/PxParticleFluidReadData.h" coords="315,155,528,176"></map>
</div>
<p>
<div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
<div class="dynsection">
<p><center><img src="PxScene_8h__dep__incl.png" border="0" usemap="#PxScene.hdep_map" alt=""></center>
<map name="PxScene.hdep_map">
<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="99,224,197,246"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="57,155,153,176"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="120,86,237,107"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="261,86,387,107"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="240,155,360,176"></map>
</div>
<p>
<a href="PxScene_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Data struct for use with Active Transform Notification. Used with <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a>. <a href="structPxActiveTransform.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Expresses the dominance relationship of a contact. For the time being only three settings are permitted:. <a href="structPxDominanceGroupPair.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorTypeFlag.html">PxActorTypeFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Identifies each type of actor for retrieving actors from a scene. <a href="structPxActorTypeFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">single hit cache for scene queries. <a href="structPxQueryCache.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html">PxScene</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A scene is a collection of bodies, particle systems and constraints which can interact. <a href="classPxScene.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef PxU8 </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag::Enum</a>, PxU16 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ge76639de8e4ab9d5e155f72b394812d2">PxActorTypeFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Collection of set bits defined in <a class="el" href="structPxActorTypeFlag.html" title="Identifies each type of actor for retrieving actors from a scene.">PxActorTypeFlag</a>. <a href="group__physics.html#ge76639de8e4ab9d5e155f72b394812d2"></a><br></td></tr>
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