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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneDesc.h File Reference</title>
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<h1>PxSceneDesc.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>"</code><br>
<code>#include "<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>"</code><br>
<code>#include "<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>"</code><br>
<code>#include "<a class="el" href="PxBroadPhase_8h-source.html">PxBroadPhase.h</a>"</code><br>
<code>#include "<a class="el" href="PxTolerancesScale_8h-source.html">common/PxTolerancesScale.h</a>"</code><br>
<code>#include "<a class="el" href="PxTask_8h-source.html">task/PxTask.h</a>"</code><br>
<p>
<div class="dynheader">
Include dependency graph for PxSceneDesc.h:</div>
<div class="dynsection">
<p><center><img src="PxSceneDesc_8h__incl.png" border="0" usemap="#PxSceneDesc.h_map" alt=""></center>
<map name="PxSceneDesc.h_map">
<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="741,154,851,176"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="887,154,1015,176"><area shape="rect" href="PxBounds3_8h.html" title="foundation/PxBounds3.h" alt="foundation/PxBounds3.h" coords="277,154,427,176"><area shape="rect" href="PxFiltering_8h.html" title="PxFiltering.h" alt="PxFiltering.h" coords="833,85,913,106"><area shape="rect" href="PxBroadPhase_8h.html" title="PxBroadPhase.h" alt="PxBroadPhase.h" coords="393,85,500,106"><area shape="rect" href="PxTolerancesScale_8h.html" title="common/PxTolerancesScale.h" alt="common/PxTolerancesScale.h" coords="575,85,759,106"><area shape="rect" href="PxTask_8h.html" title="task/PxTask.h" alt="task/PxTask.h" coords="491,293,584,314"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="688,224,904,245"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="772,570,871,592"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="588,640,764,661"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="252,709,428,730"><area shape="rect" href="PxTransform_8h.html" title="foundation/PxTransform.h" alt="foundation/PxTransform.h" coords="253,224,411,245"><area shape="rect" href="PxMat33_8h.html" title="foundation/PxMat33.h" alt="foundation/PxMat33.h" coords="96,224,229,245"><area shape="rect" href="PxQuat_8h.html" title="foundation/PxQuat.h" alt="foundation/PxQuat.h" coords="108,293,233,314"><area shape="rect" href="PxPlane_8h.html" title="foundation/PxPlane.h" alt="foundation/PxPlane.h" coords="257,293,391,314"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="105,362,231,384"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="156,432,281,453"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="7,570,153,592"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="369,501,505,522"><area shape="rect" href="PxTaskDefine_8h.html" title="task/PxTaskDefine.h" alt="task/PxTaskDefine.h" coords="477,432,608,453"><area shape="rect" href="PxTaskManager_8h.html" title="task/PxTaskManager.h" alt="task/PxTaskManager.h" coords="753,362,897,384"><area shape="rect" href="PxCpuDispatcher_8h.html" title="task/PxCpuDispatcher.h" alt="task/PxCpuDispatcher.h" coords="580,362,729,384"><area shape="rect" href="PxGpuDispatcher_8h.html" title="task/PxGpuDispatcher.h" alt="task/PxGpuDispatcher.h" coords="356,362,505,384"><area shape="rect" href="PxErrorCallback_8h.html" title="foundation/PxErrorCallback.h" alt="foundation/PxErrorCallback.h" coords="733,432,909,453"><area shape="rect" href="PxErrors_8h.html" title="foundation/PxErrors.h" alt="foundation/PxErrors.h" coords="755,501,888,522"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxSceneDesc_8h__dep__incl.png" border="0" usemap="#PxSceneDesc.hdep_map" alt=""></center>
<map name="PxSceneDesc.hdep_map">
<area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="131,85,203,107"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="141,293,240,315"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="57,224,153,245"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="108,155,225,176"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="249,155,375,176"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="240,224,360,245"></map>
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<a href="PxSceneDesc_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pruning structure used to accelerate scene queries. <a href="structPxPruningStructureType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Scene query update mode. <a href="structPxSceneQueryUpdateMode.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFrictionType.html">PxFrictionType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Enum for selecting the friction algorithm used for simulation. <a href="structPxFrictionType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">flags for configuring properties of the scene <a href="structPxSceneFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). <a href="classPxSceneLimits.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html">PxgDynamicsMemoryConfig</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sizes of pre-allocated buffers use for GPU dynamics. <a href="structPxgDynamicsMemoryConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Descriptor class for scenes. See <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. <a href="classPxSceneDesc.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a>, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g54a626a9a6d80543048bffc654814704">PxSceneFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a>. <a href="group__physics.html#g54a626a9a6d80543048bffc654814704"></a><br></td></tr>
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