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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidActor.h File Reference</title>
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<h1>PxRigidActor.h File Reference</h1><code>#include "<a class="el" href="PxActor_8h-source.html">PxActor.h</a>"</code><br>
<code>#include "<a class="el" href="PxShape_8h-source.html">PxShape.h</a>"</code><br>
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<div class="dynheader">
Include dependency graph for PxRigidActor.h:</div>
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<p><center><img src="PxRigidActor_8h__incl.png" border="0" usemap="#PxRigidActor.h_map" alt=""></center>
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</div>
<p>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxRigidActor_8h__dep__incl.png" border="0" usemap="#PxRigidActor.hdep_map" alt=""></center>
<map name="PxRigidActor.hdep_map">
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</div>
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<a href="PxRigidActor_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a> represents a base class shared between dynamic and static rigid bodies in the physics SDK. <a href="classPxRigidActor.html#_details">More...</a><br></td></tr>
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